Despite the recent nerf to the infamous enchanter champions, we still find them pretty high on the standings regarding win rate. If you are having fun with the enchanter role but often struggle to know when to do what, this guide has five simple steps you can follow to be a better enchanter.
Even though many consider enchanters to be one of the easiest things you can play in the game, you often hear pro players saying that it is easy to spot a bad enchanter from a good one. Yes, you could argue that as long as you heal your ADC, you will contribute to the game, but as suprising as might be, if you really want to excel in the role, there is more to it.
Now, if you are maining enchanter supports don’t expect a lot of gratitude from your teammates. Basically, your job is to make your ADC shine and not yourself, so if you are looking for praise, this ain't it.
Before we go into five things to keep in mind when playing enchanter support, we first want to bring up an aspect that is important no matter which supports you play - warding. Knowing where to ward is such a simple thing that can really improve your game. You can find a guide on how to ward here.
1. Don't Leave Your ADC Hanging Early - Play Aggressively
This might seem counterintuitive for many of you... As an enchanter, you aren’t exactly known for being the tankiest champion. Now, I am not saying that you should go hard mode on the enemy Blitzcrank, but you still want to peel for your beloved ADC. It is not rare to see enchanters that are too scared and play too far back, resulting in no pressure for your lane.
You can poke pretty safely by watching your own minions' health bars. By doing this, you will be aware of when the enemy ADC will go in to last-hit the minion, which again gives you an opportunity to poke because know that their main focus will be on your minion and not you.
It is still very important to remember that you are very squishy and good positioning is essential. Make sure you are close enough to get in your poke, but not any closer. You can figure this out by looking at your poke abilities range when hovering over it and getting used to your auto attack range.
2. Focus on the Poke Ability in the Beginning
This one goes a bit further into the first point. Basically, poke is very essential early in the game and to gain lane dominance. Most of the time you will also go Spellthief's Edge which relies on you getting some poke in, to get gold. This is why you should, after opening your three main abilities, level up your poke ability (like Sona's or Soraka's Q) to level three before maxing your healing/shielding ability. This allows for a pretty passive bot lane to gain some kill pressure and poke down the enemy ADC such that your lane gains the health advantage.
Looking for a less traditional support pick...? Check out this guide:
3. Know When to Use Your Spells
We have gone through your poke abilities already, so let's now turn our attention to another core aspect of your champion - your heal/shield abilities and disable skills.
As an enchanter, you are bound to have some abilities that either heal or shield your ADC. These abilities can really be a game changer, and you'd be surprised how many people underestimate this ability. Things like the Janna shield are always good to have, but many players tend to overuse it early. Make sure not to always spam your shield, but rather look at when an enemy is engaging or poking your ADC and react accordingly. You don't want to waste a perfectly good shield if the enemy isn't even attacking.
Top 5 Healing Champions in LoL
Top 5 Healing Champions in LoLView Gallery
3. The Map Is Your Best Friend
Yes, helping your ADC to gain a lead is, of course, a good thing. But sometimes a strong bot lane just isn’t enough to win the game if the other lanes are struggling, sorry. Being open to leaving your ADC for a while to help other lanes is, therefore, essential, especially in high Elo.
Roaming well can only be achieved if you have good map awareness. If you see that jungle is about to invade mid lane, don’t be afraid to join the party if you can get there in time (boots are also your friend). All in all, knowing if you should stay or not might take some time to get the hang of, but once you have gained the intuition, it will pay off.
5. You Are Not the Engager
In case you have forgotten, you are not tanky!!! Yes, flashing in with Lulu and ulting yourself to knock up all the enemies might look cool and sometimes even work out, but let's not forget our main job. Later into the game, your main job is to protect and buff your carries. This is a job not done in the middle of all the enemies but in the safe space, which is the backline.
And with that, you know of five aspects to keep in mind when playing enchanter support. If you are interested in more guides, you can check out: