Are you ready for Season 12?
Upcoming Changes in LoL Preseason 2022 [Updated]
Can you believe Season 12 is almost already here? If you haven’t heard already, Riot has some huge plans for changes during the next preseason. They released a video detailing some of the upcoming ideas that are coming to the rift in 2022, and we’re excited here at Riftfeed. We won’t be seeing an item system overhaul or a completely new map, but two new drakes have been confirmed as well as several new items and more.
Updated: 10/20/2021
What new drakes are coming in LoL Season 12?
Two new dragons have been confirmed for summoners rift. Hextech and Chemtech dragons will be fought over on the rift in Season 12, with each having massive map-changing effects. This of course means that we’ll have 6 total dragons, given that Riot has no current plans to take any drakes out of the game. Both dragons will have unique buffs. The Hextech dragon will grant you ability haste and attack speed, while the Chemtech dragon will grant you extra damage based on your missing health.
When it is a Chemtech dragon soul game, the map will change to feature spots of viego-esque mist - in which champions can be camouflaged. This might make warding a very spooky task for squishy supports such as Soraka. Once your team has claimed the Chemtech soul, they basically gain a Karthus passive in which they can move around and cast spells for a few seconds after death. We’re not looking forward to Tryndamere with this soul...
Moving on to the Hextech dragon, summoners will see portals pop up in several spots across the map. We don’t know much about where these will be exactly, or how far they’ll teleport a champion. It may work similar to Bard’s E, Magical Journey. As for the dragon soul effect, the Chemtech soul will give champions a Stattik Shiv auto attack effect - which will chain slow.
What new items are coming in LoL Season 12?
Here are all the new items that are being tested out on the PBE Patch 11.22 and 11.23:
Crown of the Shattered Queen
- 70 Ability Power
- 250 Health
- 600 Mana
- 20 Ability Haste
- You are Safeguarded, reducing incoming damage by 50%. Safeguard persists for 1.5 seconds after taking champion damage. While Safeguarded, gain 10-40 Ability Power (by level) (Regain Safeguard if you haven’t taken champion damage for 40 seconds).
- Mythic Passive: 1% Move Speed & 50 Health
Evenshroud
- 200 Health
- 20 Ability Haste
- 30 Armor
- 30 Magic Resist
- Repentance: After Immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent increasing the damage they take by 12%
for 5 seconds. - Mythic Passive: Grants all other Legendary items 5 armor and Magic Resist
Winters Approach
- 400 Health
- 500 Mana
- 15 Ability Haste
- Awe: Gain bonus health equal to 8% mana and gain 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter
Fimbulwinter
- 400 Health
- 860 Mana
- 15 Ability Haste
- Awe: Gain bonus health equal to 8% mana
- Everlasting: Immobilizing or Slowing (melee only) an enemy champion consumes 3% of current mana and grants a shield for 3 seconds, absorbing damage. The shield is increased by 80% if more than one enemy is nearby
Axiom Arc
- 55 Attack Damage
- 10 Lethality
- 25 Ability Haste
- Refresh: Whenever a Champion dies within 3 seconds of having a damaged them, refund 25% of your Ultimate Ability’s total cooldown
Shadowflame
- 80 Ability Power
- 250 Health
- Damage to champions benefits from 10-20 Magic Penetration based on the target’s current Health. (Max value at 1000 or less health, Min value at 2500 or more
Health). Gain the max Penetration if the target was recently affected by Shields.
These are all the new items that are going to hit the rift in Season 12.
What Runes are changing in LoL Season 12?
Riot Games have been looking at underutilized rune paths and inspiration seems to have the weakest keystones. Although some of the individual runes are decent, not many champs take Glacial Augment or Prototype: Omnistone. Additionally, Riot have created a new rune called First Strike - more to come on this at a later date.
Currently, 3 main runes are being looked at for LoL Preseason 2022, the most notable being Glacial Augment. These are the upcoming changes:
Glacial Augment: Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen zones for a few seconds that slow enemies for 40% and reduce their damage by 15% against your allies (not including yourself)
Lethal Tempo: Gain attack speed for 6 seconds when striking at least one enemy champion with each attack. This effect stacks up to 6 times & whilst in effect, gain attack range and increase your attack speed cap to 3.0
First Strike: Damaging an enemy champion with an attack or ability before they do so grants 5 gold and First Strike for 3 seconds, causing your attacks or
abilities to deal 12% extra damage against champions, and granting 100% (70% for ranged units) of that damage dealt as gold
That's it for all of the upcoming changes as of now, make sure to check back in and download the PBE to test things out for yourself as we approach LoL Preseason 2022!
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