LoL Patch 14.10: Mid-Season Update, Item Changes & New Ranked Split
LoL Patch 14.10 is live and this is a huge patch. Multiple items have been removed, ranked also received some huge changes and one of the oldest champions in the game received a big mid-scope update.
LoL Patch 14.10 marks the halfway mark of the League of Legends year. So, what does this mean? Mid-Season update! This is going to be a pretty big patch with a lot of changes and adjustments, so sit down, grab a drink, and see what you can expect.
Not only are we getting major item and rune changes, but Riot is also going to be bringing back a popular skin line with Faerie Court.
LoL Patch 14.10: All Champion Changes
Champion Adjustments
Yone
Passive - Way of the Hunter
- Critical Strike Chance Multiplier: 2.5 ⇒ 2
- Bonus AD for Excess Critical Strike Chance: 40% ⇒ 50%
Yasuo
Passive - Way of the Wanderer
- Critical Strike Chance Multiplier: 2.5 ⇒ 2
- Bonus AD for Excess Critical Strike Chance: 40% ⇒ 50%
Skarner
Q - Shattered Earth / Upheaval
- Damage: 10/20/30/40/50 (+60% Bonus AD) (+5% Bonus HP) ⇒ 10/20/30/40/50 (+60% Bonus AD) (+4% Bonus HP)
- Mana Cost: 30/35/40/45/50 ⇒ 30
- Damage to Structures: 50% ⇒ 100%
- % Max HP Monster Cap: 150/225/300/375/450 ⇒ 150/200/250/300/350
E - Ixtal's Impact
- Damage: 30/60/90/120/150 (+10% Skarner's Max HP) ⇒ 30/60/90/120/150 (+8% Skarner's Max HP)
R - Impale
- Cast Time: .75 ⇒ .65
- Skarner is no longer unstoppable while winding up Impale
- Skarner can now queue his other skills while winding up Impale. Q/E still cannot be cast while impaling an enemy champion.
- Fixed a bug where Mark/Dash could be re/cast during Impale
Cho'Gath
E - Vorpal Spikes
- Damage cap against monsters: 80/100/120/140/160 ⇒ 200
- Damage cap against minions: 80/100/120/140/160 ⇒ Removed
K'Sante
Base Stats
- Health Regeneration Growth: .85 ⇒ 1
- Health Growth: 115 ⇒ 120
E - Footwork
- Base Shield: 50/90/130/170/210 (+10% bonus health) ⇒ 50/100/150/200/250 (+10% bonus health)
Corki
Base Stats
- Base Health: 610 ⇒ 640
- Health Growth: 103 ⇒ 100
- Base Armor: 28 ⇒ 30
- Armor Growth: 4.7 ⇒ 4.5
- Base Attack: 61 ⇒ 55
- Attack Speed: .638 ⇒ .644
- Mana Regeneration Growth: .55 ⇒ .7
- Acquisition Range: 500 ⇒ 550 . This is the range at which Corki acquires targets when attack-moving past them.
- Re-timed Corki's basic attacks to launch the attack at a more appropriate frame of his attack animation. Basic attacks come out slightly more slowly.
P - Hextech Munitions
- Damage: 20% Physical & 80% Magic ⇒ 100% Physical & 15% True
- The Package: Removed
Q - Phosphorus Bomb
- Damage: 75/120/165/210/255 (+70% bonus AD) (+50% AP) ⇒ 70/110/150/290/230 (+120% Bonus AD) (+70% AP)
- Cooldown: 8 ⇒ 9/8.5/8/7.5/7
- Mana: 60/70/80/90/100 ⇒ 60/65/70/75/80
- Missile Speed: 1000 ⇒ 1100
- Re-timed the animation to fire at a more appropriate point in the animation. 0.25s cast time unchanged.
W - Valkyrie
- Mana: 80 ⇒ 80/85/90/95/100
- Now more consistently deals all its damage ticks. This is usually 10% more damage if your target was in the zone the whole time.
- Damage over time now lingers for 1 second after leaving the zone
- Can no longer deal more than the maximum damage if a target runs alongside Valkyrie's damaging zone
- Particle effects have been scaled up to match the damage radius
- Damage particles have been made less spammy
E - Gatling Gun
- Damage Type: 50% magic & 50% physical ⇒ 100% Physical
- Damage: 120/170/230/280/320 (+250% bonus AD) ⇒ 100/150/200/250/300 (+200% bonus AD)
- Cooldown: 16 ⇒ 12
- Armor/MR Shred: 8/11/14/17/20 ⇒ 12/15/18/21/24
- Time to reach max shred: 8 hits (2 seconds) ⇒ 4 hits (1 second)
- Mana: 50 ⇒ 50/55/60/65/70
R - Missile Barrage
- Damage: 80/115/150 (+25/50/75% AD) (+12%AP) ⇒ 80/180/280 (+70% AD) (AP ratio removed)
- Mana: 20 ⇒ 35
- Max Ammo: 7 ⇒ 4
- Recharge Rate: 12/11/10 ⇒ 20
- [NEW] Basic attacks on-hit against champions reduce the recharge time of Missile Barrage by 2-4s based on critical strike chance
- [NEW] Leveling the ability for the first time grants 2 ammo
Champion Buffs
Sett
E - Facebreaker
- [NEW] Now has a 100 flat damage mod to monsters
Viego
Q - Blade of the Ruined King
- Mark Healing vs minions: 10% ⇒ 50%
Tryndamere
Passive - Battle Fury
- Fury Bonus Critical Strike Chance: 0-40% (based on Fury) ⇒ 0-50% (based on Fury)
Item Changes In LoL Patch 14.10
Items are getting a lot of changes in this League of Legends patch. The bot lane is being shook up once more with a bunch of item removals and introduction of new items, so let's check out all the changes in the item department.
Item Adjustments
Shurelya's Battlesong
- Move Speed: 8% ⇒ 5%
- Ability Power: 55 ⇒ 50
Luden's Companion
- No longer a charge model (Unique Load is removed). Now has a 12 second cooldown and always fires with 6 shots.
- Fire Base Damage: 45 (+4% AP) ⇒ 60 (+4% AP)
- Repeat damage ratio on primary target: 35% ⇒ 50%
Liandry's Anguish
- Build Path: Haunting Guise + Blasting Wand + 850 Gold ⇒ Haunting Guise + Fated Ashes + 800 Gold
- Total Gold Cost: Unchanged
Zeke's Convergence
- Build Path: Kindlegem + Glacial Shroud ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle
- Total Gold Cost: unchanged
- Health: 200 ⇒ 300
- Armor: 30 ⇒ 25
- [NEW] Magic Resist: 25 Magic Resist
- Ability Haste: 20 ⇒ 10
- [REMOVED] Mana: 250 ⇒ Removed
Statikk Shiv
- Build Path: Noonquiver + Cloak of Agility + Kircheis Shard + 300 Gold ⇒ Scout's Slingshot + Hearthbound Axe + 700 Gold
- Total Gold Cost unchanged
- [REMOVED] Critical Strike Chance: 20% ⇒ Removed
- Attack Speed: 30% ⇒ 40%
- [NEW] Electrospark: Killing non-champions fires chain lightning that deals 90 magic damage hitting up to 6 additional targets (3s cooldown, 500 bounce range)
- [NEW] Electroshock: Takedowns on champions instead deals x3 damage and has no cooldown, no bounce cap (technically 186 if you want to know), and 650 bounce range
Dawncore
- Build Path: 2x Bandleglass Mirror (2700 gold total) ⇒ Blasting Wand + 2x Forbidden Idol (2700 gold total)
- [NEW] Heal and Shield Power: 16%
- Ability Power: 40 ⇒ 60
- Base Mana Regeneration: 150% ⇒ 100%
- First Light: 3% HS and 5 AP per 100% Base Mana Regeneration ⇒ 2% HS and 10 AP per 100% Base Mana Regeneration
- [REMOVED] Summoner Spell Haste: 18 ⇒ Removed
- [REMOVED] Ability Haste: 20 ⇒ Removed
Echoes of Helia
- Max Stacks: 3 ⇒ 2
- Damage per stack: 45 ⇒ 60
- Heal per stack: 40 ⇒ 75
- Fixed a bug where it would damage enemies and still pop their spell shields. Now spell shields will properly block the damage.
Randuin's Omen
- Health: 400 ⇒ 350
- Armor: 55 ⇒ 75
- Humility cooldown: 60 seconds ⇒ 90 seconds
- Humility slow: 55% ⇒ 70%
- [REMOVED] Rock Solid: Removed
Warmog's Armor
- Health: 750 ⇒ 1000
- Health per 5 seconds: 200% ⇒ 100%
Unending Despair
- Anguish trigger rate: 7 seconds ⇒ 5 seconds
Sunfire Aegis
- Health: 500 ⇒ 350
- [NEW] Ability Haste: 10
Hollow Radiance
- Health: 600 ⇒ 450
- [NEW] Ability Haste: 10
Knight's Vow
- Build Path: Kindlegem + Chain Vest ⇒ Kindlegem + Chain Vest + Rejuvenation Bead
- Total Gold Cost: unchanged
- [NEW]+100% Base Health Regen
- Armor: 45 ⇒ 40
- Damage Redirection: 10%, and then 20% below 30% max HP ⇒ 12% always
- Damage is now reduced by the Knight's Armor/MR
Voltaic Cyclosword
- Build Path: Brutalizer + Kircheis Shard + 863 Gold ⇒ Brutalizer + Long Sword + Long Sword + 863 Gold
- Total Gold Cost unchanged
Black Cleaver
- Armor Reduction: 5% ⇒ 6%
- Max Armor Reduction: 25% ⇒ 30%
Infinity Edge
- Total Gold Cost: 3300 Gold ⇒ 3400 Gold
- Critical Strike Chance: 20% ⇒ 25%
- Attack Damage: 65 ⇒ 80
Winter's Approach and Fimbulwinter
- Build Path: Tear + Kindlegem + Ruby Crystal ⇒ Tear + Kindlegem + Giant's Belt
Total Gold Cost: Unchanged - Health: 400 ⇒ 550
- Awe: 8% Max Mana as Bonus HP ⇒ 15% Bonus Mana as Bonus HP
Fimbulwinter
- Health: 400 ⇒ 550
- Awe: 8% Max Mana as Bonus HP ⇒ 15% Bonus Mana as Bonus HP
Mercurial Scimitar
- Build Path: Quicksilver Sash + Cloak of Agility + Pickaxe + 225 Gold ⇒ Quicksilver Sash + Pickaxe + Vampiric Sceptre + 225 Gold
- Total Gold Cost: 3000 Gold ⇒ 3300 Gold
- [REMOVED] Critical Strike Chance: 20% ⇒ Removed
- [NEW] Lifesteal: 10%
Runaan's Hurricane
- Build Path: Recurve Bow + Zeal+ 1000 Gold ⇒ Zeal + Scout's Slingshot + 600 Gold
- Total Gold Cost: 2800 Gold ⇒ 2600 Gold
- [RMEOVED] On-hit Magic Damage: 30 ⇒ Removed
- Bolt AD Damage Scaling: 40% ⇒ 55%
- Critical Strike Chance: 20% ⇒ 25%
Rapid Firecannon
- Build Path: Long Sword + Zeal + Kircheis + 850 Gold ⇒ Zeal + Scout's Slingshot + 600 Gold
- Total Gold Cost: 3000 Gold ⇒ 2600 Gold
- Critical Strike Chance: 20% ⇒ 25%
- [REMOVED] Attack Damage: 30 ⇒ Removed
- Attack Speed: 20% ⇒ 35%
Collector
- Build Path: Serrated Dirk + Pickaxe + Cloak of Agility + 625 Gold ⇒ BF Sword + Serrated Dirk + Cloak of Agility + 300 Gold
- Total Gold Cost: 3100 ⇒ 3200
- Attack Damage: 55 ⇒ 60
- Lethality: 16 ⇒ 15
- Critical Strike Chance: 20% ⇒ 25%
Essence Reaver
- Build Path: Sheen + Caulfield's Warhammer + Cloak of Agility + 300 Gold ⇒ BF Sword + Caulfield's Warhammer + Cloak of Agility + 200 Gold
- Total Gold Cost: 2900 Gold ⇒ 3200 Gold
- No longer a Spellblade item
- [NEW] Basic attacks refund 15 (+10% Bonus AD) mana on-hit
- Critical Strike Chance: 20% ⇒ 25%
- Ability Haste: 20 ⇒ 25
- Attack Damage: 60 ⇒ 65
Immortal Shieldbow
- Build Path: Pickaxe + Cloak of Agility + Vampiric Scepter + 625 Gold ⇒ Pickaxe + Noonquiver + 725 Gold
- Total Gold Cost unchanged
- Critical Strike Chance: 20% ⇒ 25%
- Attack Damage: 50 ⇒ 55
- Lifesteal: 12% ⇒ Removed
Bloodthirster
- Build Path: BF Sword + Cloak of Agility + Vampiric Scepter + 600 Gold ⇒ BF Sword + Pickaxe + Vampiric Sceptre + 325 Gold
- Total Gold Cost unchanged
- Attack Damage: 55 ⇒ 80
- No longer grants extra AD above 70% Health
- [NEW] Ichorshield: converts excess healing from lifesteal into a shield, up to 50-400 (based on level)
- Crit Chance: 20% ⇒ Removed
Terminus
- Build Path: Recurve Bow + BF Sword + Recurve Bow + 300 Gold ⇒ Hearthbound Axe + Recurve Bow + 1000 gold
- Total Gold Cost unchanged
- Attack Damage: 40 ⇒ 35
- Attack Speed: 30 ⇒ 35
Verdant Barrier
- Build Path: Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 450 Gold ⇒ Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 350 Gold
- Total Gold Cost: 1700 Gold ⇒ 1600 Gold
Hearthbound Axe
- Build Path: Dagger + Long Sword + Dagger + 200 Gold ⇒ Long Sword + Dagger + Long Sword + 300
- GoldTotal Gold Cost: 1150 Gold ⇒ 1300 Gold
- Attack Damage: 15 ⇒ 20
- Attack Speed: 25% ⇒ 20%
Dagger
- Attack Speed: 12% ⇒ 10%
Recurve Bow
- Damage Type On-hit: Magical ⇒ Physical
Noonquiver
- Build Path: Long Sword + Dagger + Long Sword + 300 Gold ⇒ Long Sword + Cloak of Agility + 450 Gold
Total Gold Cost unchanged - [NEW] 20% Critical Strike Chance
- [REMOVED] Basic attacks deal 20 bonus physical damage on-hit against minions and monsters
Zeal
- Critical Strike Chance: 15% ⇒ 20%
Mortal Reminder
- Critical Strike Chance: 20% ⇒ 25%
Bami's Cinder
- Build Path: Ruby Crystal x2 ⇒ Ruby Crystal + Glowing Mote
- Price: 1000 ⇒ 900
- Health: 300 ⇒ 200
- [NEW] Ability Haste: 5
Abyssal Mask
- Price: 2400 gold ⇒ 2300 gold
- Magic Resist: 60 ⇒ 50
- Unmake: -8.6 to 25 Magic Resist based on Bonus HP ⇒ -20% Magic Resist
- Unmake radius: 550 ⇒ 600
- Unmake magic resist: 9 per enemy ⇒ 10 per enemy
- [NEW] Unique with Void Staff and Cryptbloom
Phantom Dancer
- Build Path: Zeal + Rectrix + 800 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold
- Total Gold Cost: 2800 Gold ⇒ 2600 Gold
- Move Speed: 10% ⇒ 12%
- Critical Strike Chance: 20% ⇒ 25%
- [REMOVED] Attack Damage: 20 ⇒ Removed
- Attack Speed: 30% ⇒ 60%
Kraken Slayer
- Build Path: Noonquiver + Cloak of Agility + Recurve Bow + 400 Gold ⇒ Rectrix + Hearthbound Axe + Recurve Bow + 200 Gold
- Total Gold Cost: 3000 Gold ⇒ 3100 Gold
- Critical Strike Chance: 20% ⇒ removed
- [NEW] Move Speed: 7%
- Attack Damage: 40 ⇒ 50
- Attack Speed: 35% ⇒ 40%
- Bring it Down: Every third basic attack deals additional physical damage on-hit, increasing when hitting the same target repeatedly ⇒ Every third basic attack deals additional physical damage on-hit, increasing when hitting lower Health targets
- Ornn Upgrade: 45% ⇒ 55%
Lord Dominik's Regards
- Armor Penetration: 35% ⇒ 40%
- Critical Strike Chance: 20% ⇒ 25%
- Attack Damage: 40 ⇒ 45
- No longer deals increased damage based on target's max health advantage
Blade of the Ruined King
- Attack Damage: 40 ⇒ 55
- Attack Speed: 25% ⇒ 30%
- Lifesteal: 8% ⇒ 10%
- Passive - Mist Edge: 12% (melee) / 9% (ranged) ⇒ 9% (melee) / 6% (ranged)
- Passive - Clawing Shadows: Your next basic attack on-hit against an enemy champion is empowered and slows them by 30% (melee) / 15% (ranged) (15 second cooldown) ⇒ Every 3rd basic attack on-hit against an enemy champion is empowered and slows them by 30% (15 second cooldown)
Plated Steelcaps
- Total Gold Cost: 1100 Gold ⇒ 1000 Gold
Armor: 20 ⇒ 25 - Basic Attack Reduction: 12% ⇒ 8%
Removed Items
- Anathemas Chains
- Corrupting Potion
- Stormrazor
- Kircheis Shard
- Mobility Boots
New Items
Symbiotic Soles
- Total Gold Cost: 900 Gold
- Move Speed: 35
- Your Recall is empowered
- After Traveling 150,000 units, upgrades to Synchronized Souls
Synchronized Souls
- Move Speed: 45
- Your Recall is empowered
- Gain 45 Move Speed when out of combat
Zephyr
- Build Path: Berserker's Greaves + 2000 Gold
- Total Gold Cost: 3100 Gold
- Upgrade from Berserker's Greaves that becomes available after you reach level 15. Still counts as a Boots slot item.
- Attack Speed: 45
- Move Speed: 45
- Passive: Gain 5% Move Speed for 6 seconds, stacking up to 15%
Scouts Slingshot
- Build Path: Dagger + 600 Gold
- Total Gold Cost: 900 Gold
- Attack Speed: 20%
- Passive: Damaging a champion deals an additional 40 magic damage. Attacks reduce this cooldown by 1 second.
Fated Ashes
- Build Path: Amplifying Tome + 500 Gold (900 gold total cost)Ability Power: 40
- Inflame: Dealing damage with abilities causes enemies to burn for 7 magic damage per second for 3 seconds.
- Deals 20 bonus damage per second to monsters.
Navori Flickerblade
- Build Path: BF Sword + Caulfield's Warhammer + Cloak of Agility + 300 Gold ⇒ Dagger + Zeal + Dagger + 900 Gold
- Total Gold Cost: 3300 Gold ⇒ 2600 Gold
- Critical Strike Chance: 20% ⇒ 25%
- Cooldown Reduction refund: 12% ⇒ 15%
- [NEW] Move Speed: 7%
- [NEW] Attack Speed: 40%
- [REMOVED] Ability Haste: 15 ⇒ Removed
- [REMOVED] Attack Damage: 65 ⇒ Removed
Blackfire Torch
- Build Path: Lost Chapter + Fated Ashes + 700 Gold (2800 gold total cost)
- Ability Power: 90
- Mana: 600
- Haste: 25
- Baleful Blaze: Dealing damage with abilities causes enemies to burn for 20 + 2% AP magic damage per second for 3 seconds. Deals 20 bonus damage per second to monsters.
- Blackfire: For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain 4% AP
Overlords's Bloodmail
- Build Path: Tunneler + Tunneler + 1000 Gold
- Total Gold Cost: 3300 Gold
- Attack Damage: 40
- Health: 500
- Tyranny: Gain 2% of your bonus Health as Attack Damage
- Retribution: Gain up to 10% increased Attack Damage based on your percent missing Health (Maximum
- Retribution bonus while below 30% Health)
Yun Tal Wildarrows
- Build Path: Pickaxe + Noonquiver + 925 Gold (3200 gold total cost)
- Critical Strike Chance: 25%
- Attack Damage: 65
- Passive - Serrated Edge: Critical strikes deal 35% total AD additional physical damage over 2 seconds.
System Changes
Summoner Spell Changes
Ghost
- Cooldown: 210 ⇒ 240
- Duration: 15 seconds ⇒ 10 seconds
Barrier
- Duration: 2 seconds ⇒ 2.5 seconds
- Shield: 105-411 ⇒ 120 - 480
Cleanse
- Cooldown: 210 ⇒ 240
- Tenacity: 65% for 3 seconds ⇒ 75% for 3 second
Heal
- Range: 826 to champion edge ⇒ 900 to champion center
Exhaust
- Cooldown: 210 ⇒ 240
- Slow: 30% ⇒ 40%
Gold & Experience Changes
The balance team is adjusting gold and experience distributions to smooth out the game's progression curve. Recognizing that bot laners and junglers often fall behind solo laners in terms of resources, Riot is making changes to balance these discrepancies.
Gold
- 2+ Kill Streak Gold: 450/600/700/800/900/1000 ⇒ 400/500/600/700/800/900 1000
- CS Bounty: 50 gold at 300 extra cs gold + 50 per additional 200 ⇒ 50 gold at 300 extra cs gold + 50 per additional 250
- 1+ Death Streak Gold: 274/220/176/140/112/100 ⇒ 267/201/151/113/100
Experience
- Duo+ Experience: 116% ⇒ 124%
- Jungle Monster Experience: 100/100/102.5/107.5/120/120/130/130/145% (Levels 1-9) ⇒ 100/100/125/130/135/140/145/150% (Levels 1-8)
- Scuttle Crab Experience: 100/105/110/115/120/125/130/135/140%, then +10% per level ⇒100/100/125/130/135/140/145/150% (Levels 1-8)
- Shared Champion Kill XP: 66.6% (1-6), 82% (7-8), 100% (9+) ⇒ 66.6% (1-6), 82% (7+), 90% (9+)
Rune Changes
Time Warp Tonic
- [NEW] No longer reduces the healing of potions.
- Upfront Healing: 30% ⇒ 40%
- [REMOVED] Removed the bonus movement speed for the duration of potions
First Strike
- Gold Gained: 5 (+8% damage dealt) ⇒ 15 (+4% damage dealt)
- Damage Amp: 7% ⇒ 8%
Font of Life
- Slowing or immobilizing an enemy champion marks them for 4 seconds. Allied champions (excluding you) that use a basic attack against marked enemies are healed for 5 (+ 0.9% of your maximum health) over 1.75 seconds. ⇒ Slowing or immobilizing an enemy champion heals you and a nearby ally with the least health for 10-50 health (70% for ranged users). 20 second cooldown.
Relentless Hunter
- Out of Combat Movement Speed: 5 + 8 per stack ⇒ 0 + 8 per stack
Sudden Impact
- Dealing damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth, grants 9 lethality and 7 magic penetration for the next 5 seconds. 4 second cooldown. ⇒ Damaging basic attacks and ability damage deal 20-80 (based on level) bonus true damage to an enemy champion within 4 seconds of using a dash or blink, or exiting from stealth. 10 second cooldown.
Hail of Blades
- Attack Speed: 110% ⇒ 80% (ranged champions) / 110% (melee champions)
Fleet Footwork
- Heal: 10 - 130 (based on level) ⇒ 8-110 (based on level)
- Movement Speed Duration: 1 second ⇒ 1.25 seconds
Press the Attack
- Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) rendering the target Exposed for 6 seconds, causing them to take 8% increased damage from all sources for the duration ⇒ Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 (based on level) bonus adaptive damage and amplifies your damage dealt by 8% until you leave combat
Cut Down
- Deal 5% to 15% increased damage (except true damage) to champions, based on how much more maximum health they have than you. Bonus damage scales up linearly against enemies with 10% to 100% more maximum health than you. ⇒ Deal 8% increased damage (except true damage) to champions above 60% maximum health.
Inspiration Rune Changes
Riot is going to be making some changes to the Inspiration tree and adjusting the rows.
- Row 1: Hextech Flashtraption, Magical Footwear, Cash Back
- Row 2: Triple Tonic, Timewarp Tonic, Biscuit Delivery
- Row 3: Cosmic Insight, Approach Velocity, Jack Of All Trades
New Runes
Jack of All Trades
- Row: 3 of Inspiration Tree
- For each unique stat on items you have purchased, get a stacking bonus:
- Get 1 Ability Haste per stack
- At 5 stacks, get 10 Adaptive Force
- At 10 stacks, get 25 Adaptive Force.
Absorb Life
- Row: 1 of Precision Tree
- Description: Killing a target heals you for 2-17 linear
Cash Back
- Row: 1 of Inspiration Tree
- [NEW] Get 6% gold back on purchase of a Legendary item
Legend: Haste
- Row: 2 of Prescision Tree
- [NEW] Gain 1.5 per Legend stack bonus Basic Ability Haste, up to 15 at maximum stacks
Removed Runes
- Lethal Tempo
- Overheal
- Legend: Tenacity
- Predator
- Ingenious Hunter
- Future's Market
- Minion Dematerializer
New Mastery Emblems
Riot is also going to implement the new mastery emblems in this League of Legends patch. The new mastery will be able to scale infintely and players can earn special rewards when they reach the tenth stage.
Ranked Season 14 Split 2 Start
In this League of Legends patch, Riot is serving us a fresh new ranked split! Players, get ready, because you can now earn some new ranked rewards, including a Victorious Sona skin.
This split, Master tier players can now pair up and play duos again. That's right, the dynamic duos are back! Get ready to work together and climb those ranks.
New Skins In LoL Patch 14.10
In this League of Legends patch we are getting some fan favorite skins once more for extremely popular champions. Faerie Court is back with four brand-new skins and they're honestly incredible.
- Faerie Court Lilia
- Faerie Court Lux
- Faerie Court Soraka
- Faerie Court Tristana
These skins will drop on May 15, along with the rest of the balance changes.
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