LoL Patch 12.10 Durability Update | What Are The Biggest… | RiftFeed
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LoL Patch 12.10 Durability Update | What Are The Biggest Changes?

Patch Notes
High Noon Sion
Sion might not turn into a train, but he sure hits like one. | © Riot Games

League of Legends Patch 12.10 is here. We've been discussing just how big of a patch this is for a while now. Durability is up, meaning that fights will last longer and champions will have an actual chance to survive even against champions like Katarina and Zed. 

But what are the biggest changes? What are the key points? Let's quickly go over some of the biggest changes that will have an effect on your solo queue games. Are you excited for these durability changes? 

 

LoL Patch 12.10 Stat Package for Champions

Almost every champion has received a stat package from Riot. There is the exception of Thresh, who thanks to his passive can infinitely scale armor, hence why he did not receive the armor growth package. Sorry Thresh mains, you won't be getting some of these buffs, but he's still one of the best support champions out there, so this shouldn't impact your gameplay too much.

These are the stats every champion received with the durability update: 

  • Base Health:  +70
  • Health Grwoth: +14
  • Armor Grwoth: +1.2
  • Magic Resist Growth: +0.8

Champion Healing/Shielding Reduced

Every champion that had some form of heal or shield in their kit has also received some nerfs. The list is long and extensive, so if you're looking for your specific main and their counters, then check out the official League of Legends Patch notes

Healing and shielding has been reduced due to the higher durability champions have. Therefore, healing had to be reduced, otherwise champions just wouldn't die if Riot kept those stats the same as before when abilities dealt more damage. 

Neutral Objective Changes in Patch 12.10

Systems Damage Increase

It's just like the title says. Neural objectives will hit a little harder in League of Legends Patch 12.10. This will affect turrets, as well as Baron Nashor. But don't worry minion damage from turrets stays the same, which means you won't have to re-learn how to farm under tower. 

Baron Nashor
  • Attack Damage:125 (+8 per minute) ⇒ 150 (+10 per minute)
  • Maximum Attack Damage: 435 ⇒ 520 (at 40 minutes)
  • Void Corruption - Magic Damage: 60 (+20% AD) ⇒ 70 (+20% AD)
  • [UPDATED] No More Unlucky: Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health
Turrets
  • Outer Turret AD: 152-278 ⇒ 167-391 (minutes 0:00-13:30)
  • Inner Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)
  • Inhibitor Turret AD: 170-305 ⇒ 187-427 (minutes 0:00-13:30)
  • Nexus Turret AD: 150-285 ⇒ 165-405 (minutes 0:00-13:30)

Mountain and Ocean Drake Changes

Of course, there are more systems in League of Legends that will have to be changed in Patch 12.10. Ocean Soul and Mountain Soul have innate healing, as well as a shield respectively. And since Riot is nerfing all shields and heals in League of Legends those also need to be changed, right? Right. 

Mountain Drake
  • Mountain Dragon Soul - Shield: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) ⇒ 180 (+16% bonus AD) (12% AP) (+12% bonus health)
Ocean Drake
  • Oceanic Will (Stacking Buff) - Health Regeneration: 2.5/5/7.5/10% ⇒ 2/4/6/8% missing health per Ocean Drake slain
  • Ocean Dragon Soul - Heal: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) ⇒ 130 (+26% bonus AD) (+17% AP) (+7% bonus health)

Rune Changes in LoL Patch 12.10 

There are a multitude of runes in League of Legends that also have innate healing and shielding. You guy probably get the drift already, right? It's time for these to also be nerfed by Riot for this durability update! So, which runes were affected by these changes? 

 

RuneChanges in Patch 12.10
Triumph
  • Heal
    • 12% ⇒ 10% of your missing health
Taste of Blood
  • Heal
    • 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) ⇒ 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)
Summon Aery
  • Shield
    • 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) ⇒ 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)
Overheal
  • Maximum Shield
    • 10 (+10% maximum health) ⇒ 10 (+9% maximum health)

Nullifying Orb

  • Magic Damage Shield
    • 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) ⇒ 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)
Guardian
  • Shield
    • 50-130 (levels 1-18) (+15% AP) (+9% bonus health) ⇒ 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)
Grasp of the Undying
  • Heal
    • 2% (melee) / 1.2% (ranged) ⇒ 1.7% (melee) / 1.02% (ranged) maximum health
  • Damage
    • 4% (melee) / 2.4% (ranged) ⇒ 3.5% (melee) / 2.1% (ranged) maximum health
Font of Life
  • Ally heal upon Attacking Marked Enemies
    • 5 (+1% of your maximum health) ⇒ 5 (+0.9% of your maximum health)

Conqueror

  • Omnivamp
    • 9% (melee) / 8% (ranged) ⇒ 6% (melee) / 5% (ranged)
Conditioning
  • Total Armor and MR Increase
    • 5% ⇒ 4%

Item Changes in LoL Patch 12.10

Now that we have taken a look at all the different runes and champion changes in League of Legends, it's also important to know which items are going to be completely different in League of Legends Patch 12.10. Of course, items with life steal and healing will be nerfed, but there are a few more item changes on the list, so let's quickly go over them. 

Grievous Wounds Items

ItemChanges in Patch 12.10
Bramble Vest
  • Thorns- Grievous Wounds: 40% ⇒ 30%
Oblivion Orb
  • Cursed- Grievous Wounds: 40% ⇒ 30%
Thornmail
  • Thorns- Grievous Wounds: 40% ⇒ 30%
  • Grievous Wounds upon immobilizing champions: 60% ⇒ 50%
Mortal Reminder
  • Sepsis- Grievous Wounds: 40% ⇒ 30%
  • Sepsis- Grievous Wounds after 3 attack against champions: 60% ⇒ 50%
Chempunk Chainsword
  • Hackshorn- Grievous Wounds: 40% ⇒ 30%
  • Hackshorn- Grievous Wounds on target with less than 50% max health: 60% ⇒ 50%
Executioner's Calling
  • Rend- Grievous Wounds: 40% ⇒ 30%
Morellonimicon
  • Affliction - Grievous Wounds: 40% ⇒ 30%
  • Affliction- Grievous Wounds on target with less than 50% maximum health: 60% ⇒ 50%
Chemtech Putrifier
  • Puffcap Toxin - Grievous Wounds: 40% ⇒ 30%
  • Puffcap Toxin - Grievous Wounds applied by your and empowered ally's next damage instance: 60% ⇒ 50%
ashe dashboard
Click me! | © Riot Games/RiftFeed

Damage Changes

Item Changes in LoL Patch 12.10
Sunfire Aegis
  • Damage Amplification: 12% ⇒ 10% per stack (still 6 stacks maximum) (same for Ornn Masterwork item, Forgefire Crest)
Demonic Embrace
  • Burn Damage: 2% (melee) / 1.2% (ranged) ⇒ 1.8% (melee) / 1.0% (ranged) maximum health
Last Whisper
  • Armor Penetration: 20% ⇒ 18%
Lord Dominik's Regards
  • Armor Penetration: 35% ⇒ 30%
Blighted Jewel
  • Magic Penetration: 15% ⇒ 13%
Void Staff
  • Magic Penetration: 45% ⇒ 40%

Healing and Shielding Items

ItemChanges in LoL Patch 12.10
Immortal Shieldbow
  • Life Steal: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Bloodward)
  • Shield: 275-700 ⇒ 250-630 (levels 1-18)
Eclipse
  • Omnivamp: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Syzygy)
  • Shield: 180 (+40% AD) ⇒ 160 (+35% AD) (still reduced by 50% for ranged champions)
Bloodthirster
  • Life Steal: 20% ⇒ 18%
  • Oveaheal Shield: 50-350 ⇒ 50-320 (levels 1-18)
Vampiric Scepter
  • Life Steal: 8% ⇒ 7%
Sterak's Gage
  • Shield: 75% ⇒ 70% bonus health
Seraph's Embrace
  • Heal: 35% ⇒ 25% of mana spent

Riftmaker

  • Omnivamp: 8% ⇒ 7% (10% ⇒ 8% for Ornn Masterwork item, Icathia’s Curse)
Redemption
  • Heal: 200-400 ⇒ 180-340 (target's levels 1-18)
Phage
  • Heal: 2% (melee) / 1% (ranged) ⇒ 1.6% (melee) / 0.8% (ranged) maximum health
Maw of Malmortius
  • Omnivamp: 12% ⇒ 10%
Locket of the Iron Solari
  • Shield: 200-365 ⇒ 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)
Mickael's Blessing
  • Heal: 100-200 (levels 1-18) ⇒ 100 - 180 (levels 1-18)
Knight's Vow
  • Self-Heal: 8% ⇒ 7% of damage dealt by Worthy ally

Emberknife

  • Omnivamp: 8% ⇒ 7%
Hailblade
  • Omnivamp: 8% ⇒ 7%
Goredrinker
  • Omnivamp: 10% ⇒ 8% (15% ⇒ 10% for Ornn Masterwork item, Ceaseless Hunger)
  • Heal: 25% AD (+10% missing health) ⇒ 20% AD (+8% missing health)
Gargoyle Stoneplate
  • Shield: 100 (+100% bonus health) ⇒ 100 (+90% bonus health)
Fimbulwinter
  • Shield: 100-200 (+5% current mana) ⇒ 100-180 (+4.5% current mana)
Elixir of Wrath
  • Physical Vamp: 15% ⇒ 12%
Divine Sunderer
  • Heal: 7.8% (melee) /3.6% (ranged) ⇒ 6% (melee) /3% (ranged) maximum health
Death's Dance
  • Heal: 175% ⇒ 150% bonus AD
Moonstone Renewer
  • Starlight Grace - Heal: 70 ⇒ 60
  • Heal and Shield Power: 6% ⇒ 5% per stack (still 5 stacks maximum)
  • Mythic Passive: +10 ⇒ +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)

Mana Item Changes in LoL Patch 12.10

ItemChanges in LoL Patch 12.10
Doran's Ring
  • Drain - Mana Regen: Restore 0.75 mana per second, increased to 1.25 ⇒ 1 mana per second, increased to 1.5 for 10 seconds
  • Healing instead of mana: 50% ⇒ 45% of Drain value
Shard of True Ice
  • Base Mana Regen: 100% ⇒ 115%
High Noon Viktor
This is an epic Viktor skin. | © Riot Games

Skins in LoL Patch 12.10

Now that we have all the boring stats out of the way, we have to also check out which skins are going to be released this patch. We keep with the High Noon theme from 12.9. Five more High Noon skins will be released in this patch, so get ready! 
  • High Noon Viktor
  • High Noon Twitch
  • High Noon Samira
  • High Noon Sion
  • High Noon Tahm Kench

So, with these skins getting released, as well as those changes we can't wait for Bel'Veth to swim into our hearts, right? Not only that, but soon we will know who the 2022 Mid-Season Invitational winner is as well. Exciting stuff all happening in the span of one week, eh?