PBE Patch 12.10 Preview | Durability Changes | RiftFeed
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PBE Patch 12.10 Preview | Durability Changes

Patch Notes

We have all heard the news about the next League of Legends patch already. Damage will go down. This means elongated team fights are back, but Riot also doesn't want to overdo it and completely change the game so that we only see kills once players have two items.

So, they're buffing durability instead of nerfing damage... but is there really a difference or is just a more 'positive' way of phrasing things? Well, let's check out the exact changes, at least the ones we can name right off the bat. Sorry guys, we're not including 159 champions into the article. 

 

Everything We Know About the Durability Update in Patch 12.10

First of all, let's go over the champions. There are 159 champions, and Riot has decided to just increase everyone's durability right across the board. This means, that in the patches following 12.10, a lot more changes to iron out the kinks will take place. But for this patch Riot has decided to increase

  • Base Health
  • Health per Level
  • Armor per Level
  • Magic Resist per Level

for every champion. This will make every champion more durable — hence the name durability update — and make fights last longer. Riot did explain in a dev post, that they still want burst champions to be able to burst others down, but that it would require their whole kit and not just one or two abilities. 

Rune Changes

With this update, Riot also wants to change healing, which means that runes with healing aspects will be hit with a change as well. So let's go over all the rune changes that are going to take place in Patch 12.10. 

RuneChanges
Summon Aery
  • Shield lowered from [35 - 80 (+.25 AP)(+.4 bAD)] to [30 - 75 (+.22 AP)(+.35 bAD)]
Taste of Blood
  • Heal lowered from 918-35 (+0.2 bAD, +0.1 AP)] to [16-30 (+0.15 bAD, +0.08 AP)]
Conqueror
  • Heal lowered from [9/6% melee/ranged] to [8/5% melee/ranged]
Nullifying Orb
  • shield lowered from [40 - 120 (+0.1 AP and +0.15 bAD)] to [35 - 110 (+0.09 AP and +0.14 bAD)]
Triumph
  • Health restore lowered from 12% to 10%
Font of Life
  • Heal lowered from [5 + 1%] to [5 + 0.9%]
Guardian
  • Shield lowered from [50 - 130 +15% AP + 9% bonus health] to [45 - 120 +12.5% AP + 8% bonus health]
Conditioning
  • Armor & MR lowered from 5% to 4%
Overheal
  • Shield lowered from [10 (+10% Max Health)] to [10 +9% Max Health)]

Item Changes

This is where things get dicey. Sit back, relax, because this is a long list of changes. Once again, same as with runes, healing and grievous wounds have been changed on the PBE server. These numbers are subject to change before hitting the live rift in two weeks time. 

ItemChange
Emberknife
  • Omnivamp lowered from 8% to 7%
Hailblade
  • Omnivamp lowered from 8% to 7%
Vampiric Scepter
  • Lifesteal lowered from 8% to 7%
Doran's Ring
  • Mana restore increased from .75 to 1
  • Damage amp mana restore 1.25 to 1.5
  • Value as health lowered from 50% to 40%
Elixir of Wrath
  • Physical vamp lowered from 15% to 12%
Chemtech Putrifier
  • Grievous Wounds lowered from 40% to 30%
  • Enhanced Grievous Wounds lowered from 60% to 50%
Mortal Reminder
  • Grievous Wounds lowered from 40% to 30%
  • Enhanced Grievous Wounds lowered from 60% to 50%
Last Whisper
  • Armor lowered from 20% to 16%
Lord Dominik's Regards
  • Armor Pen lowered from 35% to 30%
Seraph's Embrace
  • Heal lowered from 35% mana to 25% mana spent
Sunfire Aegis
  • Stack damage lowered from 12% to 10%
Bloodthirster
  • Life steal lowered from 20% to 18%
Thornmail
  • Grievous Wounds lowered from 40% to 30%
    Enhanced Grievous Wounds lowered from 60% to 50%
Bramble Vest
  • Grievous Wounds lowered from 40% to 30%
Redemption
  • Heal lowered from 200-400 to 180-340
Knight's Vow
  • Heal lowered from 8% to 7%
Fimbulwinter
  • Shield value changed from [100-200 + 5% current Mana] to [100-200 + 4.5% current Mana]
Executioner's Calling
  • Grievous Wounds lowered from 40% to 30%
Void Staff
  • Magic pen lowered from 45% to 40%
Youmuu's Ghostblade
  • Lethality increased from 18 to 20
Blade of the Ruined King
  • Lifesteal lowered from 8% to 7%
Morellonomicon
  • Grievous Wounds lowered from 40% to 30%
  • Enhanced Grievous Wounds lowered from 60% to 50%
Locket of the Iron Solari
  • Shield lowered from 200 - 365 to 180 - 330
Mikael's Blessing
  • Heal lowered from 100 - 200 to 100 - 180
Shard of True Ice
  • Base mana regen increased from 100% to 115%
Oblivion Orb
  • Grievous Wounds lowered from 40% to 30%
Blighting Jewel
  • Magic Pen lowered from 15% to 13%
Riftmaker
  • Omnivamp lowered from 8% to 7%
Demonic Embrace
  • Damage lowered from [2/1.2% (Melee/Ranged)] to [1.8/1% (Melee/Ranged)]
Chempunk Chainsword
  • Grievous Wounds lowered from 40% to 30%
  • Enhanced Grievous Wounds lowered from 60% to 50%
Moonstone Renewer
  • Heal lowered from 70 to 60
  • Heal and shield power lowered from 6% to 5%
  • Mythic passive heal increase lowered from 10 to 8
Goredrinker
  • Omnivamp lowered from 10% to 8%
  • Heal lowered from [25% Base Attack Damage + 10% missing Health] to [20% Base Attack Damage + 8% missing Health]
Divine Sunderer
  • Heal lowered from [7.8%/3.6% Melee/Ranged] to [6%/3% Melee/Ranged]
Immortal Shieldbow
  • Lifesteal lowered from 8% to 7%
  • Shield lowered from 275 - 700 to 250 - 630
Eclipse
  • Shield lowered from [180 + 40% bonus Attack Damage] to [160 + 35% bonus Attack Damage]

When Is LoL Patch 12.10 Releasing? 

Accoridng to the official League of Legends Patch plan, Patch 12.10 will be hitting the rift on May 25, 2022. This means you can get acquainted with these changes on the PBE server, if you have access, that is. But that isn't too hard. 

Of course, we're also going to be getting some new High Noon skins in the next patch, as well as some Pride cosmetics like emotes and icons. But one thing we're still missing is our new jungler Bel'Veth... even if her abilities have been leaked already.