LoL 13.1b Patch Notes: Riot Releases Hotfix Patch Instead… | RiftFeed
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LoL 13.1b Patch Notes: Riot Releases Hotfix Patch Instead of Normal Patch

Patch Notes 24-01-2023 21:45
Arcana Ryze
Ryze nerfs incoming! | © Riot Games

Riot is going to be releasing a b-patch instead of the normal LoL Patch 13.1b after they revealed why their PBE build had been broken for the past week. So, some changes had to be moved to the next full patch, which will be 13.1, but a lot of adjustments will already hit live servers in this hotfix patch.

Let's go over all the champion and item adjustments Riot has planned for LoL Pathc 13.1b. 


LoL 13.1b Patch Notes: Release Date

This is not a regular patch and while LoL Patch 13.2 was supposed to release on January 25, 2023, this one is going to be replacing that patch and will be released a day later on January 26, 2023. So the upcoming changes we will list below are going to go live a day after patches normally drop. 

Chemtech Drake Adjustments

The chemtech drake has felt a bit weak, which is why Riot is giving her some love and buffing her just a bit so she can stand proudly alongside her brethren on Summoner's Rift. 

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Chemtech Drake Buff

  • 5% Tenacity and Heal/Shield power ⇒ 6% Tenacity and Heal/Shield power

Chemtech Drake Soul

  • 10% damage resistance and increased damage dealt when below 50% health ⇒ 11% damage resistance and increased damage dealt when below 50% health

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Item Changes Revealed LoL 13.1b Patch Notes

Fighter Item Changes

Fighters have had too much sustain and haste in their items. Riot is making some major adjustments to items which will make champions choose between building sustain or haste. 

Of course, some champions are going to greatly suffer after these changes go live, which is why Riot has said they're going to keep an eye on all individual fighters to see who is hit hardest. 

Fighter ItemAdjustments in LoL Patch 13.1b
Eclipse
  • [REMOVED] Omnivamp: 7% ⇒ 0%
  • [NEW] Ability Haste: 0 ⇒ 15
  • [NEW] Shield Cooldown: 8 seconds for melee champions/16 seconds for ranged champions ⇒ 6 seconds for melee champions/12 seconds for ranged champions
  • [NEW] Item Recipe Update: Serrated Dirk + Long Sword + Vampiric Scepter ⇒ Serrated Dirk + Caulfield’s Warhammer (Note: total cost unchanged)
Syzygy (Ornn Upgraded Eclipse)
  • [REMOVED] Omnivamp: 8% ⇒ 0%
  • [NEW] Ability Haste: 0 ⇒ 20
Goredrinker
  • [REMOVED] Mythic Passive: 7 Ability Haste ⇒ 50 Health + 3 Ability Haste
Ravenous Hydra
  • [UPDATED] Picky Eater: 10% Omnivamp ⇒ 10% Lifesteal
  • Ability Haste: 20 ⇒ 25
  • [NEW] Big Appetite: Cleave damage will now trigger Lifesteal
Maw of Malmortius
  • [UPDATED] Lifeline Omnivamp: 10% Omnivamp ⇒ 12% Lifesteal
  • Attack Damage: 55 ⇒ 65
  • Ability Haste: 20 ⇒ 0
  • [NEW] Item Recipe Update: Hexdrinker + Caulfield’s Warhammer ⇒ Hexdrinker + Pickaxe + Long Sword (Note: total cost unchanged)
Death's Dance
  • Attack Damage: 55 ⇒ 65
  • Armor: 45 ⇒ 50
  • [REMOVED] Ability Haste: 15 ⇒ 0
  • Defy Healing on Takedown: 120% bonus AD ⇒ 50% bonus AD
  • [NEW] Item Recipe Update: Chain Vest + Caulfield’s Warhammer + Pickaxe ⇒ Chain Vest + Pickaxe + Pickaxe (Note: total cost unchanged)
Black Cleaver
  • Attack Damage: 45 ⇒ 50
  • Health: 350 ⇒ 400

Grievous Wounds Changes According to LoL 13.1b Patch Notes

Grievous Wounds (GW) hasn't felt good. There has been a lot of discourse around healing and sustain in League of Legends, which is always tricky. Make GW too strong and champions like Soraka become obsolete, but make it too weak and champions just don't die... so Riot is trying to make some adjustments, trying to please everyone. 

ItemAdjustments
Oblivion Orb
  • Ability Power: 35 ⇒ 30
  • Grievous Wounds: 25% ⇒ 40%
Chemtech Putrifier
  • Build Path: Oblivion Orb + Bandleglass Mirror + 550 gold (total cost 2500 gold) ⇒ Oblivion Orb + Forbidden Idol + 700 gold (total cost 2300 gold)
  • Ability Power: 60 ⇒ 40
  • Ability Haste: 20 ⇒ 15
  • Increase Healing and Shielding Strength: 0% ⇒ 8%
  • [UPDATED] Grievous Wounds Application: Application reworked, now causes 40% Grievous Wounds on any damage application. (Note: the ability to apply Grievous Wounds by buffing allies has been removed)
Morellonomicon
  • Health: 300 ⇒ 200
  • Magic Penetration: 0 ⇒ 10
  • Grievous Wounds: 25% (increased to 40% if the target has below 50% health) ⇒ 40% (Note: There is no longer any extra reward for hitting low health targets.)
Executioner's Calling
  • Attack Damage: 20 ⇒ 15
  • Grievous Wounds: 25% ⇒ 40%
Chempunk Chainsword
  • Attack Damage: 20 ⇒ 15
  • Grievous Wounds: 25% (increased to 40% if the target has below 50% health) ⇒ 40% (Note: There is no longer any extra reward for hitting low health targets.)
Mortal Reminder
  • Build Path: Executioner's Calling + Zeal + 750 gold(total cost 2600) ⇒ Executioner's Calling + Last Whisper + Cloak of Agility + 150 gold (total cost 3000 gold)
  • Attack Speed: 20% ⇒ 0%
  • Armor Penetration: 0% ⇒ 30%
  • Movement Speed: 7% ⇒ 0%
  • Grievous Wounds: 25% (increased to 40% after hitting the same target 3 times) ⇒ 40% (Note: There is no longer any extra reward for hitting the same target 3 times.)
Lord Dominik's Regards
  • Attack Damage: 30 ⇒ 35
Bramble Vest
  • Magic Damage Reflected to Attackers: 4 ⇒ 6
  • Grievous Wounds: 25% ⇒ 40%
Thornmail
  • Magic Damage Reflected to Attackers: 10 (+20% bonus armor) ⇒ 10 (+25% bonus armor)
  • Grievous Wounds: 25% on taking damage, 40% on immobilizing enemies ⇒ 40% on taking damage. (Note: There is no longer any Grievous Wounds application when applying crowd control.)

Other Item Changes

Riot is also making a few adjustments to three other items that aren't related to a specific role in the game. 

Blade of the Ruined King

  • Cooldown: 20 seconds ⇒ 30 seconds
  • Ranged On-Hit Damage: 8% ⇒ 9%
  • Siphon Bonus Magic Damage: 40-150 (levels 1-18) ⇒ 40-103 (levels 9-18)

Demonic Embrace

  • Maximum Health Burn: 1.8% for melee champions/0.8% for ranged champions ⇒ 1.6% for melee champions/1.0% for ranged champions

Essence Reaver

  • Attack Damage: 45 ⇒ 55
  • Total Gold Cost: 2800 ⇒ 2900

Riot Adjusting Marksmen and Marksmen Items in LoL Patch 13.1b

Cosmic Queen Ashe
Marksmen are getting some huge changes! | © Riot Games

ADC's should be the carries of a team, but in recent times they sure haven't felt like it. Marksmen feel unrewarding to play and lack mana to truly get rolling in the early stages of the game. Therefore, Riot is making some huge changes to improve all of you bot laners life a little. 

ADC Champions

Champions

Changes in LoL Patch 13.1b

Ashe
  • Mana Growth: 32 ⇒ 35
  • Mana Regeneration Growth: 0.4 ⇒ 0.65
Caitlyn
  • Mana Growth: 35 ⇒ 40
  • Mana Regeneration Growth: 0.55 ⇒ 0.7
Ezreal
  • Mana Regeneration Growth: 0.65 ⇒ 1
Jhin
  • W - Deadly Flourish Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
  • E - Captive Audience Mana Cost: 30/35/40/45/50 ⇒ 30 at all ranks
Jinx
  • Base Mana: 245 ⇒ 260
  • Mana Growth: 45 ⇒ 50
  • W - Zap! Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
Kai'Sa
  • Base Mana: 344.88 ⇒ 345
  • Mana Growth: 38 ⇒ 40
  • Mana Regeneration Growth: 0.45 ⇒ 0.7
Miss Fortune
  • Mana Growth: 35 ⇒ 40
  • Mana Regeneration: 8.05 ⇒ 8
  • Mana Regeneration Growth: 0.65 ⇒ 0.8
Senna
  • Mana Regeneration Growth: 0.4 ⇒ 0.7
Sivir
  • Mana Growth: 40 ⇒ 45
  • W - Ricochet Mana Cost: 60/65/70/75/80 ⇒ 60 at all ranks
Twitch
  • Base Mana: 287.2 ⇒ 300
  • Mana Regeneration Growth: 0.45 ⇒ 0.7
Xayah
  • Mana Regeneration Growth: 0.75 ⇒ 0.8

ADC Items

It's not just the champions themselves getting adjusted, but Riot has also shipped some item changes in this hotfix patch to make playing as an ADC a little more bearable in Season 13. 

Infinity Edge

  • Passive - Perfection Required Critical Strike Chance: 60% ⇒ 40%

Navori Quickblades

  • Passive - Transcendence Required Critical Strike Chance: 60% ⇒ 40%

Bloodthirster

  • Life Steal: 18% ⇒ 15%
  • Shield: 50-320 (levels 1-18) ⇒ 180-450 (levels 9-18)
  • Total Cost: 3400 ⇒ 3200
Arcanist Zoe
Zoe buffs incoming! | © Riot Games

All Champion Buffs and Nerfs in LoL 13.1b Patch Notes

Champion Nerfs Released

Some champions have just been too strong, while other champions are getting nerfed ahead of time due to all the item adjustments Riot is making in this b-patch. So let's go over the list of nerfed champions this patch. 

ChampionNerfs in LoL Patch 13.1
GangplankBase Stats
  • AD Growth: 4 ⇒ 3.7

E – Powder Keg

  • Bonus Damage on Critical Strikes: 10% ⇒ 5%
HeimerdingerQ – H-28G Evolution Turret
  • Turret Health: 175-700 (based on level) (+5%-40% (based on level) AP) ⇒ 130-640 (based on level) (+5%-45% (based on level) AP)

W – Hextech Micro-Rockets

  • Initial Magic Damage: 50/75/100/125/150 (+45% AP) ⇒ 40/65/90/115/140 (+55% AP)
KassadinE – Force Pulse
  • Cooldown: 21/19/17/15/13 seconds ⇒ 21/20/19/18/17 seconds
KindredQ – Dance of Arrows
  • Physical Damage: 60/85/110/135/160 (+75% Bonus AD) ⇒ 50/75/100/125/150 (+75% Bonus AD)
LucianBase Stats
  • Base Mana: 349 ⇒ 320
  • Mana Growth: 38 ⇒ 43
  • Base Mana Regeneration: 8.18 ⇒ 7
  • Mana Regeneration Growth: 0.7 ⇒ 0.8
MaokaiQ – Bramble Smash
  • Bonus Damage to Monsters: 120/140/160/180/200 ⇒ 100/120/140/160/180

E – Sapling Toss

  • Magic Damage: 55/80/105/130/155 (+6% bonus health) (+40% AP) ⇒ 55/80/105/130/155 (+5% bonus health) (+35% AP)
  • Empowered Sapling Magic Damage: 110/160/210/260/310 (+12% bonus health) (+80% AP) ⇒ 110/160/210/260/310 (+10% bonus health) (+70% AP)

Nami

W – Ebb and Flow
  • Magic Damage: 70/110/150/190/230 (+50% AP) ⇒ 60/100/140/180/220 (+55% AP)

E – Tidecaller's Blessing

  • Bonus Magic Damage per Hit: 25/40/55/70/85 (+20% AP) ⇒ 20/35/50/65/80 (+20% AP)
RyzeBase Stats
  • Magic Resistance: 36 ⇒ 32

Passive – Arcane Mastery

  • Increased Maximum Mana: 10% per 100 AP ⇒ 6% per 100 AP
UdyrQ – Wilding Claw
  • Bonus Physical Damage: 3/4/5/6/7/8% (+5% per 100 bonus AD) ⇒ 3/4/5/6/7/8% (+4% per 100 bonus AD)
  • Bonus Attack Speed: 20/30/40/50/60/70% ⇒ 20/32/44/56/68/80%

R – Wingborne Storm

  • Base Damage per Tick: 10/20/30/40/50/60 ⇒ 10/19/28/37/46/55
YuumiBase Stats
  • Attack Range: 500 ⇒ 425
  • Base Attack Damage: 55 ⇒ 49
  • Base Health: 550 ⇒ 500
  • Base Health Regeneration: 7 ⇒ 5

Passive – Bop'n'Block

  • [NEW] Attack Range: When Bop ‘n’ Block is ready Yuumi will gain 25 bonus range for that attack only.
  • Shield Strength: 60-380 (based on level) ⇒ 45-300 (based on level)

W – You and Me!

  • Adaptive Force: 12-20 (+12-20% of bonus) ⇒ 12-20 (+6-10% of bonus)

E – Zoomies

  • [REMOVED] Movement Speed: 20% (+2% per 100 AP) ⇒ 20% (Note: AP ratio was removed)

Champion Buffs

Only three champions, other than the list of ADCs up above, are getting buffed this patch. Unfortunately, due to the cyberattack the Annie buffs won't be a part of this patch, so we will have to wait a bit longer to play Annie and Tibbers successfully. 

ChampionsBuffs in LoL Patch 13.1b
LilliaPassive – Dream-Laden Bough
  • Magic Damage: 5% (+1.2% per 100 AP) of target’s maximum health ⇒ 5% (+1.5% per 100 AP) of target’s maximum health

Q – Blooming Blows

  • Magic Damage: 35/45/55/65/75 (+40% AP) ⇒ 35/45/55/65/75 (+45% AP)
  • Outer Edge True Damage: 35/45/55/65/75 (+40% AP) ⇒ 35/45/55/65/75 (+45% AP)

W – Swirlseed

  • Magic Damage: 70/95/120/145/170 (+45% AP) ⇒ 70/95/120/145/170 (+60% AP)
  • Magic Damage: 16 seconds at all ranks ⇒ 16/15.5/15/14.5/14 seconds
OriannaPassive – Clockwork Windup
  • [UPDATED] Tik Tok: 10-50 (levels 1, 4, 7, 10, 13, and 16) ⇒ 10-50 (levels 1-18)(Note: Damage is unchanged)

Q – Command: Attack

  • Pass Through Damage Reduction: The ball deals 100% damage to the first target hit and damage afterwards is reduced by 10% per enemy hit ⇒ The ball deals 100% damage to the first target hit and damage afterwards is reduced to 70% to all enemies hit after the first

W – Command: Dissonance

  • Mana Cost: 70/80/90/100/110 ⇒ 70/75/ 80/85/90

R – Command: Shockwave

  • Magic Damage: 200/275/350 (+80% AP) ⇒ 250/350/450 (+90% AP)
ZoeBase Stats
  • [NEW] Putting the Trouble in the Bubble: Enemies inflicted with sleep from Zoe’s Sleepy Trouble Bubble now have their Magic Resist reduced by 20/22.5/25/27.5/30%. (Note: This debuff disappears when the target is woken up.)

Skins Released in LoL Patch 13.1b

The Lunar Gods skins will be released in this hotfix patch, which means we're going to be getting five new skins, as well as one new prestige skin for the Porcelain Lissandra skin. 

  • Lunar Emperor Thresh
  • Lunar Empress Ashe
  • Lunar Empress Qiyana
  • Lunar Guardian Kha'Zix
  • Lunar Guardian Malphote
  • Prestige Porcelain Lissandra

This is everything we're getting in this patch. While it is just a hotfix patch, most of the balance changes Riot wanted to implement in LoL Patch 13.2 will be shipped. Only the Annie and Ahri ASU are really missing. 

Sabrina Ahn

Sabrina Ahn is the League of Legends and Riftfeed Lead. During her time at Concordia University in 2014 she fell in love with League of Legends and esports and has been playing LoL since then – how she hasn't lost...