What is getting buffed and nerfed?
LoL Patch 13.20: K'Sante Adjustments, All Buffs And Nerfs
League of Legends Patch 13.20 just went live, so it's time for us to look what it has to offer! The pro-skewed changes are finally behind us, and we are instead in for some changes to general game health. Join us while we dive into it!
What is new in LoL Patch 13.20? Fans of witchcraft and mythology will definitely get on their costs – get ready for a new set of Coven skins!
LoL PBE Patch 13.20: Buffs and Nerfs
This is the first post-Worlds patch and intends to bring some systems back in line that have proven to be causing a lot of player frustration. K'Sante also got a well deserved overhaul to his functionality.
Champion Nerfs
Quinn has been a little too hard to kill for a marksman. She lost some lane survivability to make it easier to capitalize on her mistakes. For compensation, she received more AD as the game goes on.
Quinn
- Base Stats
- Base Health: 603 >>> 565
- AD Growth per level: 2.4 >>> 2.7
- Base Move Speed: 335 >>> 330
Akshan
- Q - Avengerang
- Bonus MS: 40% >>> 20-40%
- E - Heroic Swing
- Damage per Shot: 30/45/60/75/90 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) ⇒ 25/40/55/70/85 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed)
Bel'Veth
Bel'Veth got some changes see her be a more viable late game pick, with the balance team also focusing on players building squishier items, rather than going for fighters and bruisers.
- P - Death in Lavender
- Bonus AS after spell fast (for 2 attacks): 25-50% scales lineal by level: 20-40% scales using stat progression mult
- E - Royal Maelstrom
- DR: 70% >>> 42-70%
- Damage can now crit
- Damage: 8-16 (+6% AD) >>> 6-10 (+8% AD)
- On-Hit Damage: 6% >>> 8%
- R - Endless Banquet
- True Form out of Combar MS: 25-75 >>> 10-80
- Remora Health: 40-60% >>> 20-70%
Kai'Sa
Riot doesn't like how good of a blind pick Kai'Sa is right now, hence why she got a nerf this patch.
- Base Stats
- Armor: 28 >>> 25
Zed
- W - Living Shadow
- Cooldown: 20-14s >>> 20-17s
Champion Buffs
In a time where toxicity plagues League of Legends, everyone needs a warm hug every now and then. Milio is here to deliver.
Milio
- E – Warm Hugs
- Recharge Timer: 18/17/16/15/14 seconds >>> 17/16/15/14/13 seconds
- R – Breath of Life
- Heal AP Ratio: 30% >>> 40%
Morgana
Will the experiment of Morgana jungle work this time? Not only that, but Riot gave her more power in her ultimate so that her ban rate is actually warranted.
- W - Tormented Shadow
- AP Ratio: 14% >>> 17%
- Monster Damage: 155% >>> 165%
- E - Black Shield
- Cooldown: 24-16s >>> 26-16s
- R - Soul Shackles
- Stun Duration: 1.5 >>> 1.5/1.75/2s
- Damage (hits twice): 150-300 (0.7 AP) >>> 175-625 (0.8 AP)
- Bonus Movement Speed: 5-55% >>> 10-60%
Jinx
- Base Stats
- HP per Level: 100 >>> 105
- P - Get Excited!
- 25% Bonus Attack Speed on kill now stacks
- R - Super Mega Death Rocket!
- Cooldown: 75-55 >>> 70-50
- Min Damage: 30-60 (+15% bonus AD) >>> 32.5-62.5 (+16.5% bonus AD)
- Max Damage: 300-600 (+150% bonus AD) >>> 325-625 (165% bonus AD)
Galio
W - Shield of Durand
- Cooldown: 18-16 >>> 18-14
- Passive Shield Timer: 12 >>> 12-8
Ziggs
- Q - Bouncing Bomb
- Raduis: 150 >>> 180
Champion Adjustments
Showmaker will be happy about this.
K'Sante
- Base Stats
- Base Health: 610 >>> 570
- Health Growth per level: 108 >>> 115
- Armor Growth per level: 4.7 >>> 5.2
- Passive – Dauntless Instinct
- Bonus Damage no longer scales with Armor and Magic Resist during R
- Q – Ntofo Strikes
- Base Damage: 50/75/100/125/150 >>> 30/60/90/120/150
- Can't use Flash while in Q3
- Stacks get reset when casting All Out
- Cooldown Reduction during R: 1 second >>> 25%
- Note: This is an effective late game nerf as the cooldown refund will be 55% lower at 250 bonus resistances
- W – Path Maker
- Mana Cost: 75/80/85/90/85 >>> 60/65/70/75/80
- Cooldown: 24/22/20/18/16 seconds (unchanged)
- Now reduced to 18/16.5/15/13.5/12 seconds during R
- Physical Damage: 2/2.25/2.5/2.75/3% - 7/7.25/7.5/7.75/8% (based on charge time) of targets max Health >>> 20/40/60/80/100 (+ 50% AD) (+30% bonus resists) (+6/7/8/9/10% of K'Sante's max Health)
- No longer increased during R
- Damage Reduction: 25% (+1% per 100 bonus health) (+10% per 100 bonus armor) (+10% per 100 bonus magic resist) >>> 40 - 65% (based on level)
- Increased to 50 - 75% (based on level) during R
- Stun Duration: 0.3 - 0.85 seconds (based on charge time) >>> 1.25 seconds
- Now has a minimum charge time of 0.65 seconds
- Reduced to 0.5 seconds during R
- R – All Out
- Wall Damage: 150/250/350 physical damage >>> 70/110/150 (+65% AP) magic damage
- Damage on Initial Cast: 35/70/105 (+20% AD) physical damage >>> 70/110/150 (+65% AP) magic damage
- Bonus Attack Damage: 5 (+32.5% bonus resists) >>> 15/30/45 (+25% bonus resists)
- 10% (+0.75% per 100 bonus HP) omnivamp >>> 10/15/20% on all damage versus champions
- Max Health Reduction during R: 45% >>> 35%
- Knockback Distance: 350 >>> 300
- Now grants 25/35/45% bonus Attack Speed
System Changes In LoL Patch 13.20
Smite Changes
It's that time of the year again! Junglers have continued to be oppressive, so Smite drops some significant amounts of combat power.
Smite
- Champion/Pet Damage: 20-160 >>> 40
- Tier 3 Monster AoE: 50% >>> 100%
- [NEW] 350 unit target forgiveness vs. Epic Monsters if your cursor is not on another valid target
- Damage Type: Spell >>> Proc (won't trigger Liandry's)
- Removed: Junglers with Primal Smite no longer take 20% less damage from epic monsters when two or more allies are nearby
Pets
- Pet DPS Ratios:
- -10% bonus AD
- -2% AP
- +10% bonus Armor
- +10% bonus MR
Gustwalker Hatchling
This is the blue one.
- Move Speed upon entering brush: 45% >>> 30%
- Move Speed upon killing a monster: 60% >>> 45%
Mossstomper Seedling
This is the green one.
- No longer grants Tenacity and Slow Resist
- Shield 60-281 (Level 1-18) >>> 180-300 (Level 10-18)
Scorchclaw Pup
You probably did not expect this, but this is the red one.
- Damage trigger conditions: Any Damage >>> Damage from Attacks and Abilities
Jungle Camp Health
- Normal Camp Health: 100-200% (level 1-11) >>> 100-235% (level 1-18)
- Buff Camp Health: 100-200% (level 1-11) >>> 100-270% (level 1-18)
Raptor
- Level 1 large Raptor Health: 1100 >>> 12000
- 100-235% (level 1-11) >>> 100-235% (level 1-18)
Krug
- Small/Medium Krug XP: 100-135% (level 1-9) >>> 100-145% (level 1-9)
Scuttle Crab Health/Rewards
- Health: 100-231% >>> 100-360%
- Gold/XP Reward: 100-180% (level 1-9) >>> 100-230% (level 1-18)
Jungler Healing
- Heal on Kill: 30-166, up to 225% based on missing HP >>> 12% missing HP
- Mana on Kill: 19-87, up to 225% based on missing mana >>> 20% missing mana
- Pet healing is 70% of pet DPS (unchanged)
- [NEW] Heal cap: 12-45 (level 1-12)
Anti-Poaching
- Large Monster Armor/MR: 20 >>> 42
- Small Monster Armor/MR: 0 >>> 20
- Jungle item bonus damage to non-Epic Monsters: 20% >>> 42%
Item Buffs
Starter Items
- You can no longer purchase multiple of Doran's items
Doran's Blade
- Health: 80 >>> 100
- Attack Damage: 8 >>> 10
Doran's Ring
- Health: 70 >>> 90
- Ability Power: 15 >>> 18
Doran's Shield
- Health: 80 >>> 110
- Health regen: 0 - 40 (based on missing health) >>> 0 - 45 (based on missing health)
Dark Seal
- Health: 40 >>> 50
Relic Shield
- Health: 30 >>> 50
- Ability Power: 5 >>> 7
Steel Shoulderguards
- Health: 30 >>> 50
- Attack Damage: 3 >>> 4
Spectral Sickle
- Health: 10 >>> 25
- Attack Damage: 5 >>> 6
Spellthief's Edge
- Health: 10 >>> 25
- Ability Power: 8 >>> 10
Blighting Jewel
- Price: 1250 >>> 1110 [Void Staff total price unchanged]
Youmuu's Ghostblade
- Haunt Lethality: 3-12 >>> 7-18
Item Nerfs
Duskblade
- Ability Haste: 20 >>> 15
- Max Nightstalker Damage: 18% >>> 16%
Item Adjustments
Lord Dominik's Regards
- Giant Slayer maximum Bonus Damage: 25% >>> 22%
- Passive applies before Shields and Lifesteal are calculated
Rune Changes
Keep in mind that all scaling values in runes scale with level. This disclaimer makes this section less confusing for you and less demanding for me, because I won't have to add "(based on level)" everywhere. Work smart, not hard.
Fleet Footwork
- Heal: 10 - 100 (+30% bonus AD) (+20% AP) >>> 10 - 130 (+10% bonus AD) (+5% AP)
Press the Attack
- Damage: 40 - 180 >>> 40 - 220
- Damage Amplifier: 8 - 12% >>> 8%
Conquerer
- Attack Damage per Stack: 1.2-2.7 (based on level) bonus AD >>> 1.08-2.4 (based on level) bonus AD
- Ability Power per Stack: 2-4.5 (based on level) AP >>> 1.8-2.4 (based on level) AP
- Attack Damage at Maximum Stacks: 14.4-32.4 (based on level) bonus AD >>> 12.96-28.8 (based on level) bonus AD
- Ability Power at Maximum Stacks: 24-54 (based on level) bonus AP ⇒ 21.6-48 (based on level) bonus AP
Lethal Tempo
- Attack Speed per Stack (Melee): 10-15% >>> 9-13.5%
- Attack Speed per Stack (Ranged): 4-9% >>> 3.6-8%
Dark Harvest
- Damage: 20 - 60 (+25% bonus AD) (+15% AP) >>> 20 - 80 (+10% bonus AD) (+5% AP)
- Damage per Soul unchanged
Electrocute
- Damage: 30 - 180 (+40% bonus AD) (+25% AP) >>> 30 - 220 (+10% bonus AD) (+5% AP)
Taste of Blood
- Heal: 16 - 30 (+15% bonus AD) (+8% AP) >>> 16 - 40 (+10% bonus AD) (+5% AP)
Summon Aery
- Damage: 10 - 40 (+15% bonus AD) (+10% AP) >>> 10 - 50 (+10% bonus AD) (+5% AP)
- Shield Strength: 30 - 75 (+35% bonus AD) (+22.5% AP) >>> 30 - 100 (+10% bonus AD) (+5% AP)
Arcane Comet
- Damage: 30 - 100 (+35% bonus AD) (+20% AP) >>> 30 - 130 (+10% bonus AD) (+5% AP)
Waterwalking
- Bonus Move Speed: 25 >>> 10
- Bonus Adaptive Force: 5 - 30 >>> 13 - 30
First Strike
- Damage Amplifier: 9% >>> 8%
Dragon Changes
Infernal Dragon
- Bonus Ability Power and Attack Damage: 5% >>> 3%
- Soul Base Damage: 80 >>> 100
Ocean Dragon
- Health and Mana Regen: 2.5% >>> 2%
- Soul Base Heal: 130 >>> 150
- Soul Base Mana Restore: 80 >>> 100
Cloud Dragon
- Bonus Move Speed and Slow Resist: 7% >>> 4%
- Soul Bonus Move Speed: 15% >>> 20%
Mountain Dragon
- Bonus Armor and Magic Resist: 8% >>> 5%
- Soul Base Shield Strength: 180 >>> 220
Hextech Dragon
- Bonus Attack Speed and Ability Haste: 7.5 >>> 5
- Soul Slow: 30% >>> 45% melee/35% ranged
Turret Changes
- Gold from Platings: 175 >>> 125
ARAM Adjustments
Buffs
- Rek'Sai: 100% Damage Dealt ⇒ 105% Damage Dealt
Nerfs
- Jhin: 100% Damage Taken ⇒ 105% Damage Taken
- Lissandra: 95% Damage Dealt ⇒ 90% Damage Dealt
- Malzahar: 75% Minion AoE Damage ⇒ 60% Minion AoE Damage
LoL Patch 13.20: Jax Visual Update
In this patch Jax's Visual Update is coming to servers everywhere! He still doesn't have a real weapon, but he does have a reel weapon. Make sure to give him a try and be sure to drop by your nearest river on the Rift to enjoy some fishing when you roam.
LoL Patch 13.20: New Coven Skins
As always, there are several new skins released in Patch 13.20. This time, Riot brings back one of the most popular skin lines: The Coven skins are back! You won't have to wait much longer for them – the 2023 Coven skins will release shortly after patch day on October 11!
The following skins will be released on Patch 13.20:
- Coven Akali
- Coven Elise
- Coven Nami (Legendary)
- Coven Nilah
- Coven Syndra
- Old God Mordekaiser
- Prestige Coven Akali
All normal Coven skins will have the Epic Tier rank and cost 1350 RP in the shop, while Coven Nami will be Legendary and therefore cost 1820 RP. Prestige Coven Akali will be available for 2000 Event Tokens.
For more LoL related content, read:
- LoL: New La Ilusión Skins - Everything You Need To Know
- LoL: Riot Reveal When Arena Will Be Returning
- Riot, Please Do Something About Nocturne
- League of Legends Patch Schedule 2023