LoL Patch 14.9: Riot Release Multiple Mid-Patch Arena… | RiftFeed

LoL Patch 14.9: Riot Release Multiple Mid-Patch Arena Adjustments

Patch Notes 06-05-2024 17:00

LoL Patch 14.9 re-introduced Arena. With this run of Arena, Riot made a lot of changes to the game mode and are now still working on perfectly balancing it. 

Lil slugger trundle
LoL Patch 14.9: Some Arena changes were shipped. | © Riot Games

LoL Patch 14.9 was released recently, and the patch included the return of Arena, one of the most popular League of Legends game modes. This time around, the mode will be in the client for an entire ranked split. This is the final test before Riot decides whether to make it permanent or not. 

Now that Arena is live, and a much wider audience is playing the game mode, Riot is making some balance adjustments mid-patch to make sure that some champions and items, as well as augments, aren't either too OP or too weak. 

LoL Patch 14.9: Mid-Patch Changes

Galio and Trundle are getting some adjustments according to the mid-patch patch notes by Riot. Along with these chamions, the devs are also adjusting the augments Spell Wake and Magic Missile. The Detonation Orb and Guardian Orb items are also getting adjusted. 

Champion Adjustments For Arena

Galio

Debonair galio
Galio adjustments! | © Riot Games
  • W Passive Shield: 15/17.5/20/22.5/25% maximum health ⇒ 10/12.5/15/17.5/20% maximum health
  • W Cooldown: 15/14/13/12/11 ⇒ 18/17/16/15/14 seconds
  • R Base Damage: 200/400/600 ⇒ 150/300/450

Trundle

  • Q Bonus AD: 20/25/30/35/40 ⇒ 10/15/20/25/30
  • Q AD Reduction: 10/12.5/15/17.5/20 ⇒ 5/7.5/10/12.5/15
  • R Armor and Magic Resist Steal: 40% ⇒ 30%

Arena Item Changes Mid-Patch 14.9

Bewitching syndra
Item adjustments for a few smaller items. | © Riot Games

Detonation Orb

  • Ability Power: 100 ⇒ 90
  • Magic Penetration: 15 ⇒ 12

Guardian Orb

  • Ability Power: 65 ⇒ 55

Arena Augment Changes Mid-Patch 14.9

Magic Missile

  • Spell ID Cooldown (how often a single spell cast, such as a DoT, can trigger this augment): 2 ⇒ 6 seconds

Spell Wake

  • Magic Damage: 40-400 (+30% AP) ⇒ 40-300 (+20% AP)
  • Spell ID Cooldown (how often a single spell cast, such as a DoT, can trigger this augment): 4 ⇒ 6 seconds

These are all the adjustments Riot has planned for Arena. There are probably going to be a lot of changes in LoL Patch 14.10, but for now these are the only mid-patch changes to keep the meta interesting and unique. Will tanks continue to dominate lower elos? 

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Sabrina Ahn

Sabrina Ahn is the League of Legends and Riftfeed Lead. During her time at Concordia University in 2014 she fell in love with League of Legends and esports and has been playing LoL since then – how she hasn't lost...