LoL Patch 12.14 Highlights - Bye Seraphine! | RiftFeed
Finally she is getting nerfed!

LoL Patch 12.14 Highlights - Bye Seraphine!

Patch Notes
Star Guardian Seraphine
This skin should come to League PC... | © Riot Games

League of Legends Patch 12.14 has changed quite a few things in the meta, with the support role being heavily targeted with nerfs to enchanter items, as well as adjusting some of the most popular champions in the position. This patch was crazy, so let's try and summarize the key points. 

If you're looking for a full list of League of Legends Buffs and Nerfs, don't worry we've got you covered in our designated buffs and nerfs article. Here we're going to go over the most impactful changes that you should keep an eye on in the coming weeks. 

 

Enchanter Item Changes Impacting Patch 12.14

The enchanter meta is out, or at least it seems like that is what Riot is going for. In the patch notes for this League of Legends patch, the balance team has stated that enchanters were the biggest winners of the durability update back in Patch 12.10 and that now Riot is going to try and make a few targeted changes to support items. 

  • Forbidden Idol Heal and Shield Power Increase: 10% ⇒ 8%
  • Ardent Censer Heal and Shield Power Increase: 10% ⇒ 8%
  • Mikael's Blessing Heal and Shield Power Increase: 20% ⇒ 16%
  • Redemption Heal and Shield Power Increase: 20% ⇒ 16%
  • Staff of Flowing Water Heal and Shield Power Increase: 10% ⇒ 8%
  • Moonstone Renewer Maximum Stacks: 5 ⇒ 4

Okay, Items have been nerfed, we get it, but Riot hasn't nerfed these JoJo references in League of Legends yet. 

Enchanter Nerfs in LoL Patch 12.14

Not only will items for enchanters be nerfed in League of Legends Patch 12.14, but enchanters themselves are also seeing some big changes in this League of Legends patch. These are the champions that have been OP for too long and Riot is making some changes to gut them. 

ChampionChangesPatch 12.13 Win Rate
Yuumi
  • Zoomies (E)
    • Heal: 70/90/110/130/150 (+35% AP) ⇒ 70/90/110/130/150 (+30% AP)
Win Rate: 50.72%
Janna
  • Eye of the Storm (E)
    • Shield Amount: 65/90/115/140/165 ⇒ 75/100/125/150/175
    • Bonus Heal and Shield Power: 20% ⇒ 15%
  • Monsoon (R)
    • Heal Per Second: 90/145/200 (+45% AP) ⇒ 100/150/200 (+50% AP)
Win Rate: 53.2%
Seraphine
  • Surround Sound (W)
    • Shield: 50/70/90/110/130 (+35% AP) ⇒ 50/70/90/110/130 (+25% AP)
    • Heal per Ally: 5/5.5/6/6.5/7% (+0.6% per 100 AP) missing health ⇒ 5/5.5/6/6.5/7% (+0.4% per 100 AP) missing health
Win Rate: 51.5%

Gangplank Adjustments in LoL Patch 12.14

So, Gangplank has just been a little too good in recent patches, eh? He's basically one of the few champions we see in the pro-scene being played in the top lane as well, so Riot is going to be making some major changes and making sure it isn't as easy to one-shot crit someone with his barrels in the late game. Let's jump into the changes below! 

GangplankChanges in LoL Patch 12.14
Base Stats
  • Base Health: 640 ⇒ 600
  • Health Growth 104 ⇒ 114
  • Base Armor 35 ⇒ 31
Trial by Fire (P)
  • Damage: 55-310 (based on level)(+100% bonus AD) ⇒ 55-310 (based on level)(+100% bonus AD)(+200% Critical Strike Chance)
Parrley (Q)
  • Base Damage: 20/45/70/95/120 ⇒ 10/40/70/100/130
Powder Keg (E)
  • Slow Amount: 40/50/60/70/80% ⇒ 30/37.5/45/52.5/60% (+0.25% per 1% Crit Chance at all ranks)
  • Bonus Physical Damage: 80 / 105 / 130 / 155 / 180 ⇒ 75 / 105 / 135 / 165 / 195
  • E Bonus Damage on Crit: 25% ⇒ 10%

Early Drakes Power Increased in Patch 12.14

With the durability update taking center stage once more, games have tended to go longer than before. This means that early objectives, like the first drake have lost some of their impact in the game. Therefore, Riot has decided to give the early drakes some more agency. 

DrakesChanges in LoL Patch 12.14
Cloud Drake
  • Attack Damage: 50 ⇒ 35
  • Cloud Drake Dragon Slayer Buff: 3.5% Slow Resist & Out-of-Combat Movespeed ⇒ 7% Slow Resist & Out-of-Combat Movespeed
  • Cloud Soul Dragon Slayer Buff: 10% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate ⇒ 15% bonus move speed and 50% bonus move speed for 6 seconds after casting Ultimate
Hextech Drake
  • Attack Damage: 66.7 ⇒ 47
  • Hextech Drake Dragon Slayer Buff: 6% attack speed and 6 Ability Haste ⇒ 9% attack speed and 9 Ability Haste
Infernal Drake
  • Attack Damage: 100 ⇒ 70
  • Infernal Drake Dragon Slayer Buff: 4% bonus attack damage and ability power ⇒ 6% bonus attack damage and ability power
Mountain Drake
  • Attack Damage 150 ⇒ 105
  • Mountain Drake Dragon Slayer Buff: 6% bonus armor and magic resist ⇒ 9% bonus armor and magic resist
Ocean Drake
  • Attack Damage: 100 ⇒ 70
  • Ocean Drake Dragon Slayer Buff: 2% missing health per 5 seconds ⇒ 3% missing health per 5 seconds
Elder Drake
  • Health: 6400 (+180 per minute) ⇒ 6400 (+290 per minute)
Rift Herald
  • [NEW] Chonky: Rift Herald now has 75% more health when summoned with Eye of the Herald for the second time
  • [NEW] You All Get Gold: Rift Herald now grants 200 local gold to the team that killed it

Not only are each drake getting a slight change to their buffs, but Riot is also giving each dragon some more updates to increase their popularity. 

  • Percent Current Health Damage on Attacks: 7% ⇒ 5%
  • Health Pre-Rift Transformation: 2650 (+240 per level) ⇒ 3450 (+380 per level)
  • Health Post-Rift Transformation: 4350 (+240 per level) ⇒ 6950 (+380 per level)
Star Nemesis Morgana
Morgana looks increadible wtih this new skin. | © Riot Games

Star Guardian Skins to be Released in Patch 12.14

Of course, we cannot forget the upcoming skins in League of Legends Patch 12.14 either, right? Morgana is going to take the spotlight with her epic skin for sure, but who else is going to be a Star Guardian this patch? 

Champion SkinSkin TierSkin Cost
Star Guardian Syndra PrestigeMythic125 ME
Star Guardian AkaliLegendary1820 RP
Star Guardian RellEpic1350 RP
Star Guardian QuinnEpic1350 RP
Star Guardian TaliyahEpic1350 RP
Star Nemesis MorganaEpic 1350 RP

Do note that the Taliyah skin is going to be a charity skin with the proceeds of the first month all going into the Riot Games Social Impact fund. So, if you are going to get a skin, but haven't decided on one yet, then that one would be a good choice, right?