LoL Patch 13.5: Buffs, Nerfs & All Balance Changes | RiftFeed
Yuumi rework!

LoL Patch 13.5: Buffs, Nerfs & All Balance Changes

Patch Notes 07-03-2023 22:10
Ashe TFT
LoL Patch 13.5: Ashe is getting some major adjustments. | © Riot Games

League of Legends Patch 13.5 is here and it's going to shake up the meta with some huge champions updates and changes, as well as system reworks Riot is working on to slowly even out the meta in Season 13. 

Riot have already revealed how roaming mid laners have been suffering so they're trying to buff them, but even more changes are in store for LoL players. A Yuumi rework, an Aurelion Sol nerf and much more so let's check out the key facts of LoL Patch 13.5. 

LoL Patch 13.5: All Champion Adjustments

All Champion Nerfs in LoL Patch 13.5

First let's check out the nerfs that will have an effect on players this time around. As just mentioned, Aurelion Sol will be getting a slight nerf to try and combat some of his power in lower elos, since he's been doing pretty well in high elo. 

Aurelion Sol is not the only champion getting nerfed so let's go over the list in detail. These are all the champions getting nerfed in LoL Patch 13.5: 

Aurelion Sol

Base Stats

  • Health Growth: 100 ⇒ 95
  • Armor Growth: 4.6 ⇒ 4.3

Q - Breath of Light

  • Burst Proc Damage: 20 - 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 40% AP) (+ (0.031% Stardust stacks) of target maximum health ⇒ 20 - 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 35% AP) (+ (0.031% Stardust stacks) of target maximum health

Caitlyn

Base Stats

  • Base Armor: 28 ⇒ 27
  • Base Attack Damage: 62 ⇒ 60

Gangplank

Passive - Trial By Fire

  • Bonus True Damage: 55-310 (+ 100% bonus AD) (+ 0-200 based on critical chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0-200 based on critical chance)

E - Powder Keg

  • [NEW] Kegs Ahoy!: All players will now be able to see the number of kegs Gangplank has available beneath his mana bar.
  • Keg Recharge Rate: 18/17/16/15/14 seconds ⇒ 18 seconds at all ranks

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Rammus

Base Stats

  • Attack Damage Growth: 3.5 ⇒ 2.75

Q - Powerball

  • Magic Damage: 100/130/160/190/220 (+100% AP) ⇒ 100/125/150/175/200 (+100% AP)

Twitch

E - Contaminate

  • Magic Damage per Stack: 35% AP ⇒ 30% AP

Xayah

E - Bladecaller

  • Physical Damage: 55/65/75/85/95 (+60% bonus AD) ⇒ 50/60/70/80/90 (+60% bonus AD)
  • Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 11/10.5/10/9.5/9 seconds

Yorick

E - Mourning Mist

  • Ghoul Bonus Damage: 40% ⇒ 30% (Note: this is applied up to 8 times per Ghoul).

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All Champion Buffs in LoL Patch 13.5

The list of buffs is pretty long this patch. Fizz and Qiyana will be getting some love from Riot in hopes of bringing their win rate up after plummeting due to some adjustments to early kill experience. But a lot more champions will be buffed along with them. 

These are all the champions getting buffed in LoL Patch 13.5:

Aatrox

W - Infernal Chains

  • Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/18/16/14/12 seconds
  • Slow: 25% at all ranks ⇒ 25/27.5/30/32.5/35%

R - World Ender

  • Bonus AD: 20/30/40% AD ⇒ 20/32.5/45% AD

Fizz

W - Seastone Trident

  • Mana Restored: 20/28/36/44/52 ⇒ 30/40/50/60/70 (note: this is 100% of mana cost)

E - Playful/Trickster

  • Magic Damage: 70/120/170/220/270 (+90% AP) ⇒ 80/130/180/230/280 (+90% AP)
  • Mana Cost: 90/95/100/105/110 ⇒ 75/80/85/90/95

Jinx

Base Stats

  • Attack Speed Growth: 1% ⇒ 1.36%

W - Zap!

  • Mana Cost: 50/55/60/65/70 ⇒ 40/45/50/55/60
  • Slow: 30/40/50/60/70% ⇒ 40/50/60/70/80%

R - Super Mega Death Rocket!

  • Damage Cap Against Monsters: 800 ⇒ 1200

Kennen

Q - Thundering Shuriken

  • Cooldown: 8/7/6/5/4 seconds ⇒ 7/6.25/5.5/4.75/4 seconds
  • Magic Damage: 75/120/165/210/255 (+ 75% AP) ⇒ 75/125/175/225/275 (+ 85% AP)

W - Electrical Surge

  • [NEW] Shock Zone: A range indicator will be visible to Kennen when an enemy champion becomes marked.

E - Lightning Rush

  • Damage to Minions Modifier: 50% ⇒ 65%

LeBlanc

Q - Sigil of Malice

  • [NEW] Mana for Magic Tricks: Killing a unit with either part of Sigil of Malice restores 100% of the Mana Cost and 30% of the spell's remaining cooldown.
  • [NEW] Minions, Disappear!: Sigil of Malice now deals an additional 10-146 (levels 1-18) damage to minions.

R - Mimic

  • [NEW] Mimic - Sigil of Malice: R > Q will now mimic the bonus damage to minions of the original ability.

Qiyana

Q - Edge of Ixtal/Elemental Wrath

  • Physical Damage: 50/80/110/140/170 (+75% bonus AD)⇒ 50/85/120/155/190 (+75% bonus AD)

E - Audacity

  • Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds

Rumble

E - Electro Harpoon

  • Magic Resist Shred on One Harpoon Hit: 10% ⇒ 12/14/16/18/20%
  • Magic Resist Shred on Two Harpoons Hit: 20% ⇒ 24/28/32/36/40%

Samira

Passive - Daredevil Impulse

  • Movement Speed per Stack: 1/2/3/4% per stack (maxed out at 6-24%) ⇒ 2/2.5/3/3.5% per stack (maxed out at 12-21%)

Tryndamere

Base Stats

  • Health Growth: 112 ⇒ 115
  • Attack Damage Growth: 3.7 ⇒ 4
Galactic Azir
Azir is getting some big adjustments this patch. | © Riot Games

All Champion Adjustments in LoL Patch 13.5

Quite a few champions will be adjusted in this patch as well. Yuumi's rework is probably the one most talked about, with her entire kit being reworked to try and keep her out of the pro-meta for the future. Four other champions join her in getting slight adjustments to their kit. 

These are all the champions getting adjusted in LoL Patch 13.5: 

Ashe

Q - Ranger's Focus

  • Mana Cost: 50 ⇒ 30
  • Empowered Duration: 4 seconds ⇒ 6 seconds

W - Volley

  • Physical Damage: 20/35/50/65/80 (+ 100% AD) ⇒ 10/25/40/55/70 (+ 100% AD)

R - Enchanted Crystal Arrow

  • Cooldown: 80/70/60 ⇒ 100/80/60

Azir

Base Stats

  • Base Health: 622 ⇒ 550
  • Armor Growth: 4.2 ⇒ 5
  • Base Mana: 380 ⇒ 320
  • Mana Growth: 36 ⇒ 40
  • Attack Damage Growth: 2.8 ⇒ 3.5
  • Base Attack Speed: 0.625 (Note: Unchanged)
  • Attack Speed Ratio: 0.625 ⇒ 0.694
  • Attack Speed Growth: 3% ⇒ 5%

Passive - Shurima's Legacy

  • Duration: 60 seconds ⇒ 30 seconds
  • Damage: 150 (+4 per minute) (+15% AP) physical damage ⇒ 230-410 (based on level) (+40% AP) magic damage
  • [REMOVED] Bonus Damage to Champions: 37.5% bonus damage ⇒ 0% bonus damage
  • [NEW] Spell-cial Effects: Azir’s Sun Disc will now apply Azir’s spell effects as a single-target spell
  • Sun Disc Health: 2550 ⇒ 3000
  • Sun Disc Armor: 60 (+1 per minute) ⇒ 30-90 (based on level)
  • Sun Disc Magic Resist: 100 (+1 per minute) ⇒ 30-90 (based on level)
  • Sun Disc Debuff: Loses 100 armor while Azir is far away or dead ⇒ Loses 100 armor and magic resist while Azir is far away or dead
  • Cooldown: 180 seconds ⇒ 90 seconds (Note: Cooldown begins after the Sun Disc falls.)
  • Bugfix: Azir’s Sun Disc will no longer lose Armor and Magic Resist while Azir is untargetable

Q - Conquering Sands

  • Magic Damage: 70/90/110/130/150 (+30% AP) ⇒ 60/80/100/120/140 (+35% AP) (Note: this will be a buff at 200 AP and above.)
  • Mana Cost : 55 ⇒ 65/70/75/80/85

W - Arise!

  • Slower Soldiers: 15/25/35/45/55% passive attack speed ⇒ 50/60/70/80/90 additional magic damage
  • Total Magic Damage: 50-150 (based on level) (+55% AP) ⇒ 50-200 (based on level and W rank) (+55% AP)
  • [REMOVED] Three’s NOT a Party: Bonus attack speed granted while Azir has 3 soldiers spawned has been removed

E - Shifting Sands

  • Magic Damage: 60/100/140/180/220 (+ 55% AP) ⇒ 60/100/140/180/220 (+ 40% AP)

Pantheon

Base Stats

  • Base Health Regeneration per 5 Seconds: 7.5 ⇒ 6
  • Attack Speed: 0.644 ⇒ 0.658

Q - Comet Spear

  • Cooldown: 13/11.75/10.5/9.25/8 seconds ⇒ 11/10.25/9.5/8.75/8 seconds
  • Mana Cost: 30 ⇒ 25
  • Q Tap Windup Time: 0.25 seconds ⇒ 0.2 seconds

E - Aegis Assault

  • Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 22/21/20/19/18 seconds

Yuumi

Base Stats

  • Health Growth: 84 ⇒ 69
  • Base Mana: 400 ⇒ 440

Passive - Feline Friendship

  • [NEW] Base Armor: When Yuumi's spells or attacks affect champions, she heals herself and charges a heal for her allies. If she attaches within the next 4 seconds, she brings the heal to her ally as well. While attached, this effect automatically occurs.
  • [NEW] Making Friends: While attached, Yuumi builds Friendship whenever her Ally kills enemy champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, Yuumi’s abilities gain bonus effects.
  • Cooldown: 20-10 seconds (levels 1-11)
  • Heal Amount: 25-110 (+15% AP) (levels 1-18)
  • Pouncing Passive: While Yuumi’s passive is ready her auto attack range is increased by 50

Q - Prowling Projectile

  • Yuumi fires a missile that slows the first enemy hit. If cast while attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount.
    • Best Friend Bonus: This ability’s slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally's Critical Strike Chance.
    • Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds
    • Mana Cost: 50/55/60/65/70/75
    • Damage: 60/90/120/150/180/210 (+20% AP)
    • Slow: 20% for 1 second
    • Best Friend Empowered Damage: 80/140/200/260/320/380 (+35% AP)
    • Best Friend Empowered Slow: 55/60/65/70/75/80% decaying over 2 seconds to 20%
    • Projectile Missile Width: 65 ⇒ 60
    • [NEW] Eyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them. (Note: this will not reveal stealthed enemies.)

W - You and Me!

  • [REMOVED] Adaptive Force Bonus: Yuumi and her attached ally will no longer receive adaptive force bonus stats
  • [REMOVED] Was UnfAery: Yuumi’s W no longer counts as a “Positive Boon” for Summon Aery
  • Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on Ally level) and her Best Friend gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi's heal and shield power.

E - Zoomies

  • [NEW] Trading Heals for Shields: Now shields allies instead of healing
  • Cooldown: 12/11.5/11/10.5/10 seconds
  • Mana Cost: 80/90/100/110/120
  • Shield Strength: 90/120/150/180/210 (+30% AP)
  • Movement Speed Bonus: Allies receive a 20% movement speed bonus while Yuumi’s E shield persists (until shield is broken or decays after 3 seconds)
  • Attack Speed Bonus: 35% (+8% per 100 AP)
  • Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).
  • A Helping Paw: E - Zoomies! does not have a Best Friend bonus because Yuumi should be able to save all her allies

R - Final Chapter

  • For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse. For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends. For all enemies, the waves deal damage and apply a stacking slow.
    • Cooldown: 110/100/90 seconds ⇒ 120/110/100 seconds
    • Magic Damage per Wave: 60/80/100 (+20% AP) ⇒ 75/100/125 (+20% AP)
    • Heal per Wave: 35/50/65 (+15% AP)
    • Slow Duration: 1.25 seconds
    • Slow Amount: 10% + 10% additive per wave hit (maximum of 50% slow)
    • Best Friend Bonus: Waves also grant Yuumi's Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.

Zed

Base Stats

  • Magic Resist: 32 ⇒ 29

E - Shadow Slash

  • Cooldown: 5/4.75/4.5/4.25/4 seconds ⇒ 5/4.5/4/3.5/3 seconds

Jungle Changes In LoL Patch 13.5

Riot is making some final adjustments to the jungle in LoL Patch 13.5. They are reverting some changes that have felt underwhelming from the pre-season while also adjusting jungle camp gold since junglers have been suffering for a while due to lack of gold. 

This means the 20% increased damage junglers dealt to their own camps has been reverted, meaning junglers deal the same amount of damage to all camps as of LoL Patch 13.5. 

These are the gold adjustments for camps in LoL Patch 13.5:

  • Blue Sentinel: 80 ⇒ 90 gold
  • Gromp: 70 ⇒ 80 gold
  • Krugs (Medium): 5 ⇒ 10 gold
  • Krugs (Small): 13 ⇒ 14 gold
  • Greater Murk Wolf: 50 ⇒ 55 gold
  • Crimson Raptor (Large): 30 ⇒ 35 gold
  • Raptors (Small): 7 ⇒ 8 gold
  • Red Brambleback: 80 ⇒ 90 gold

Along with camp gold changes, Riot have also adjusted the lane experience junglers get when they take farm from dead allies. This has caused them to often snowball ahead early which is why riot is adjusting lane experience. 

  • Jungler Lane Experience: 75% of total experience ⇒ 40-75% (scaling from 0-14 minutes)

Lastly, the Sweeping Lens, one of the best items in the game if you ask me, will also get an adjustment to try and dissuade early lane ganks and to keep laners safe. With the active getting a longer cooldown in the early stages going from 90 seconds to 120 seconds. 

Item and System Updates in LoL Patch 13.5

Four items are getting updated in this LoL Patch with Cosmic Drive getting buffed, while Seraph's Embrace is receiving a slight nerf. Two runes are also going to be getting adjusted in this patch. 

ItemChanges
Cosmic Drive
  • Cooldown: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold ⇒ Fiendish Codex + Aether Wisp + Amplifying Tome + 815g
  • [REMOVED] Health Given: 200 health ⇒ 0 health
  • Ability Power: 65 AP ⇒ 90 AP
Plated Steelcaps
  • [NEW] An Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.
Archangel's Staff
  • Ability Power: 80 AP ⇒ 70 AP
Seraph's Embrace
  • Ability Power: 80 AP ⇒ 70 AP
  • Health: 250 ⇒ 200
Grasp of the Undying
  • [REMOVED] Percent of Maximum Health Healing: 1.7% (melee champions)/1.02% (ranged champions) ⇒ 1.2% + 3 (melee champions)/0.72% +1.8 (ranged champions)
  • Maximum Health Gained: 5 (melee champions)/3 (ranged champions) ⇒ 7 (melee champions)/4 (ranged champions)
Triumph
  • Heal on Takedowns: 10% of missing health ⇒ 2.5% of maximum health (+5% of missing health)

ARAM Changes in LoL Patch 13.5

Of course we also have to go over the changes to towers in ARAM for this patch as well. Riot has been working on updating ARAM throughout the year, with continuous balance changes, but instead of targeting champions, they've decided to take a look at towers. 

Outer Towers

  • Turret Damage: 185 base, scaling to 233 over 8 minutes ⇒ 185 base, scaling to 293 over 12 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • [NEW] Defenses Down: Once the game has reached 12 minutes, Outer Turret Armor and Magic Resist will be set to 40

Inhibitor Towers

  • [NEW] Fortification Buff: When your team’s outer turret falls, this turret receives 30% Damage Reduction for 60 seconds.
  • Turret Damage: 195 base, scaling to 243 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

Nexus Towers

  • Turret Damage: 175 base, scaling to 223 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

The brushes in the center have also been adjusted to be completely centered on the map so that neither team can be at an advantage or disadvantage when they get their sides chosen. 

New LoL Broken Covenant Skins

Broken Covenant Nocturne
Broken Covenant skins are available in LoL Patch 13.5. | © Riot Games

We are also going to be getting new skins this patch with the Broken Covenant skins! There will be eight new skins, one of which is a prestige skin you can purchase in the mythic shop. 

  • Broken Covenant Cho'Gath
  • Broken Covenant Xayah
  • Broken Covenant Rakan
  • Broken Covenant Riven
  • Broken Covenant Nocturne
  • Broken Covenant Vladimir
  • Broken Covenant Miss Fortune
  • Broken Covenant Miss Fortune Prestige Edition

These skins are dark and edgy compared to the upcoming Faerie Court skins that Riot has already revealed. There are good skins on both sides, so pick wisely which skins you'll want to purchase with your precious RP. 

Sabrina Ahn

Sabrina Ahn is the League of Legends and Riftfeed Lead. During her time at Concordia University in 2014 she fell in love with League of Legends and esports and has been playing LoL since then – how she hasn't lost...