LoL Patch 12.23 | All Changes on the Live Server Now | RiftFeed
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LoL Patch 12.23 | All Changes on the Live Server Now

Patch Notes 06-12-2022 21:25
Winterblessed Warwick Prestige AWOOO
Awoooooo! Huba Huba... No... I'm not a furry. | © Riot Games

The preseason has just begun and it's been insane. This patch is a long one so settle in, because it's time to get your reading glasses out. There are a lot of changes in this League of Legends patch once more.

If you're a Zeri fan, then you've been suffering these last few months. But don't worry Riot is going to give her some buffs and changes to try and make her playable in solo queue without being too overbearing in pro play either.

LoL Patch 12.23: Zeri Changes Coming Soon

Zeri's infinite movement speed scaling, as well as her AP ratios have made her one of the most dominant champions halfway through the year, especially in pro play where she led the charge against Sivir who was the other top tier bot lane pick throughout the summer. 

Well, now Riot is going to take away from of the AP damage, exchanging it with physical damage, as well as making it harder for her to infinitely use her ultimate, continuously stacking movement and attack speed. So, let's go over the exact changes that you will encounter in LoL Patch 12.23. 

LoL Patch 12.23 Zeri Ability Changes 

AbilitiesChanges
Base Stats
  • Move Speed: 325 ⇒ 330
  • Base Attack Damage: 50 ⇒ 53
  • Base Armor: 20 ⇒ 24
  • Base Health: 600 ⇒ 630
  • Attack Speed Ratio: 0.568 ⇒ 0.625
    HP Growth: 109 ⇒ 115
Passive - Living Battery
  • Fully Charged Basic Attack Damage: 90-200 (based on level) (+90%AP) (+1-15% (based on level) target maximum HP) ⇒ 90-200 (based on level) (+110%AP) (+1-15% target maximum HP)
  • Gotta Zip Shield Bonus: 10% multiplicative Move Speed ⇒ 10% Move Speed (Note: this should make the shield stack worse with other Move Speed sources)
  • Bonus Move Speed Duration: 3 seconds ⇒ 2 seconds
Q - Burst Fire
  • Range: 825 ⇒ 750
  • Conversion of Excess Attack Speed to Bonus AD: 60% ⇒ 70%
  • Physical Damage: 8/11/14/17/20 (+ 100/105/110/115/120% AD) ⇒ 15/18/21/24/27 (+ 104/108/112/116/120% AD)
W - Ultrashock Laser
  • Damage Type: Magic ⇒ Physical
  • Physical Damage: 20/55/90/125/160 (+100% AD)(+40% AP) ⇒ 20/60/100/140/180 (+130% AD) (+25% AP)
  • Cast Time: 2.5x Attack Time ⇒ 0.55-0.3 seconds (based on Attack Speed)
  • Missile Speed: 2200 ⇒ 2500
  • Beam Cast Time: 0.75 seconds ⇒ 0.85 seconds
E - Spark Surge
  • Mana Cost: 80 ⇒ 90/85/80/75/70
  • Cooldown: 24/22.5/21/19.5/18 seconds ⇒ 22/21/20/19/18 seconds
  • [NEW] Lightning Rounds are Magic: For 5 seconds after using her E, Zeri gains Lightning Rounds and her Q - Burst Fire will deal additional magic damage to the first enemy hit
  • [NEW] Bonus Magic Damage to First Target Hit with Lightning Rounds: 20/22/24/26/28 (+20% AP)(+12% bonus AD).This damage is increased by up to 65% based on Zeri's Critical Strike Chance.
  • Lightning Rounds Pierce Damage Falloff after First Target Hit: 60/70/80/90/100% ⇒ 80/85/90/95/100%
  • Vision while Sliding on Terrain: 850 units ⇒ 1500 units
R - Lightning Crash
  • [REMOVED] Short Circuited: Zeri’s Overcharged attacks no longer deal 5/10/15(+15% AP) Bonus Magic Damage On-Hit
  • Chain Lightning Range: 450 ⇒ 650
  • On-Cast Magic Damage: 150/250/350 (+80% AP)(+80% bonus AD) ⇒ 175/275/375 (+110% AP)(+100% bonus AD)
  • Kerchow: If Zeri’s R hits at least one enemy champion, Zeri gains 10% Move Speed, 30% Attack Speed, and chaining shots for 5 seconds. Hitting champions with Q or auto attacks refresh this buff by 1.5 seconds. (Note: this buff cannot be extended to be longer than its original duration.)
  • Boundless Energy: Hitting enemy champions grants Zeri 1 stack (3 stacks for critical strikes) of Overcharge for 1.5 seconds. Zeri gains 0.5% Move Speed for each stack of Overcharge, stacking infinitely.

These are some pretty hefty changes, but at least these will make Zeri an actual champion again. Her base stats getting some love is also key since she's been one of the lowest win rate champions recently, scrounging up a mere 42%, but with these updates she might make it into relevancy once more. 

Too much reading? Check out our short Patch rundown video right now: 

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Dr. Mundo Proposed Update in LoL Patch 12.23 

There are some more champion changes in this patch. This one is to our dear friend Dr. Mundo. He's a great top lane champion, but also decent in the jungle. But he has been struggling ever since Riot released his VGU in 2021. His W has been haled as one of the worst abilities in the game and now Riot is finally going to do something about it to try and fix him. 

Dr. Mundo Changes in LoL 12.23

Ability

Changes
Base Stats
  • Base Magic Resist: 32 ⇒ 29
  • Magic Resist Growth: 2.05 ⇒ 2.3
  • Base Attack Speed: 0.72 ⇒ 0.67
  • Attack Damage Growth: 3.5 ⇒ 2.5
Passive - Goes Where He Pleases
  • Cannister Health Loss: 7% of current health ⇒ 3% of current health
  • Cannister Heal: 8% of maximum health ⇒ 4% of maximum health
  • Max Health Regen per 5 seconds: 0.8-1.6% (linear progression) ⇒ 0.4-2.5% (non-linear progression, equal at level 11)
Q - Infected Bonesaw
  • Health Cost: 50 ⇒ 60
W- Heart Zapper
  • Health Cost: 5% of current health ⇒ 8% of current health
  • Gray Health Healed after Not Taking Damage: 0% ⇒ 50%
  • Damage Stored as Gray Health: 25/30/35/40/45% ⇒ 80-95% based on level in the first 0.75 seconds, then 25% afterwards
  • Duration: 4 seconds ⇒ 3 seconds
E - Blunt Force Trauma
  • Passive Bonus AD: 15/20/15/30/35 (+ 25/30/35/40/45 based on missing health) ⇒ 2.5/3/3.5/4/4.5% maximum health
  • Health Cost: 10/20/30/40/50 ⇒ 20/30/40/50/60
  • Cooldown: 8/7.5/7/6.5/6 seconds ⇒ 9/8.25/7.5/6.75/6 seconds
  • Bonus Damage to Monsters: 200% ⇒ 150%
R - Maximum Dosage
  • Missing Health Gained as Maximum Health: 8/11.5/15% ⇒ 15/20/25%
  • [NEW] Mega Mundo Heals: At rank 3, Mundo’s R’s healing effects are increased by an additional 5% per nearby enemy champion
  • [REMOVED] Mundo Mad: R no longer gives bonus AD

Tahm Kench Arcana
Unbench the Kench. | © Riot Games

Champion Buffs & Nerfs on LoL PBE Server 12.23

All Champion Buffs in LoL Patch 12.23

Tank nation rise up! There are so many buffs for tank champions right now, along with the new tank items it seems like this is the class to be playing in 2023, right? So let's check out which champions will receive buffs in LoL Patch 12.23: 

ChampionsBuffs in LoL Patch 12.23
SionBase Stats
  • Base Mana: 330 ⇒ 400
  • Mana Growth: 42 ⇒ 52

Q - Decimating Smash

  • Base Damage: 30/50/70/90/110 ⇒ 40/60/80/100/120
Cho'GathP - Carnivore
  • Mana Restored on Enemy Kills: 3.5-7.75 (based on level) ⇒ 4.7-9.5 (based on level)

W - Feral Scream

  • Base Damage: 75/125/175/225/275 ⇒ 80/135/190/245/300

R - Feast

  • Cooldown: 80 seconds ⇒ 80/70/60 seconds
AmumuBase
  • Health Growth: 89 ⇒ 100

Q - Bandage Toss

  • Mana Cost: 30/35/40/45/50 ⇒ 40/45/50/55/60

W - Despair

  • Damage per Second: 12/16/20/24/28 (+1/1.15/1.3/1.45/1.6% of target’s maximum HP) ⇒ 12/16/20/24/28 (+1/1.25/1.5/1.75/2% of target’s maximum HP)

E - Tantrum

  • Base Magic Damage: 85/110/135/160/185 (+ 50% AP) ⇒ 80/110/140/170/200 (+ 50% AP)
Shadow KaynP - The Darkin Scythe
  • Shadow Assassin Bonus Damage: 8-30% (based on level) ⇒ 13-40% (based on level)

E - Shadow Step

  • Heal upon entering Terrain: 90/100/110/120/130 (+35% bonus AD) ⇒ 90/100/110/120/130 (+45% bonus AD)
Maokai

P - Sap Magic

  • Heal: 4-34 (based on level) + (4-10% maximum health (based on level)) ⇒ 4-34 (based on level) + (4-12% maximum health (based on level))

Q - Bramble Smash

  • Base Damage: 65/110/155/200/245 (+2/2.25/2.5/2.75/3% of the target’s maximum HP) ⇒ 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of the target’s maximum HP)
  • Bonus Damage to Monsters: 80/100/120/140/160 ⇒ 120/140/160/180/200
ZacP - Cell Division
  • Healing per Chunk: 4/4.75/5.5/6.25% (based on R Rank) maximum HP ⇒ 4/5/6/7% (based on R Rank) maximum HP

Q - Stretching Strikes

  • Cooldown: 15/13.5/12/10.5/9 seconds ⇒ 14/12.5/11/9.5/8 seconds
  • Base Damage: 40/55/70/85/100 (+2.5% of Zac's maximum health) ⇒ 40/55/70/85/100 (+4% of Zac's maximum health)
MalphiteE - Ground Slam
  • Magic Damage: 60/95/130/165/200 (+60% AP) (+30% Armor) ⇒ 70/110/150/190/230 (+60% AP) (+40% Armor)
  • Mana Cost: 50/55/60/65/70 ⇒ 50 at all ranks
K'SanteBase Stats
  • Base Health Regeneration: 8.5 ⇒ 9.5
  • Health Growth: 104 ⇒ 108

E - Footwork

  • [NEW] Auto Attack Reset: E will now partially reset auto attacks in K’Sante’s base form, and will be a full auto attack reset while in his All Out form
  • Wall Forgiveness: Adjusted E so that if K’Sante is very close to dashing through a wall he will now go through the wall

All Champion Nerfs in LoL Patch 12.23

Syndra has been a little bit too good since her mid-scope update, which is why Riot will nerf her. But she isn't the only champion over shooting right now, so we will be getting a few more nerfs: 

ChampionsNerfs in LoL Patch 12.23
Yuumi

P - Bop'n'Block

  • Cooldown: 14-6 seconds (based on level) ⇒ 18-6 seconds (based on level)

R - Final Chapter

  • Root Duration: 1.75 seconds ⇒ 1.25 seconds
SyndraW - Force of Will
  • Transcendent Upgrade Bonus Damage: 15% (+1.5% per 100 AP) ⇒ 12% ( 2% per 100 AP)

E - Scatter the Weak

  • Cooldown: 15 seconds ⇒ 17 seconds
  • Magic Damage: 75/115/155/195/235 (+55% AP) ⇒ 75/115/155/195/235 (+45% AP)
MordekaiserP - Darkness Rise
  • Damage Cap against Monsters: 180 ⇒ 28-164 (based on level)
  • Passive Proc on Monsters: Generates a stack on all monster hits ⇒ Generates a stack on large monster hits
ShyvanaE - Flame Breath
  • Empowered Basic Attacks vs Marked Enemies: 3.5% of target's maximum HP ⇒ 3% of target's maximum HP
TrundleBase Stats
  • Base Attack Speed: 0.67 ⇒ 0.60

R - Subjugate

  • Damage Based on Target’s Maximum Health: 20/27.5/35% (+2% per 100 AP) ⇒ 20/25/30% (+2% per 100 AP)
LilliaQ - Blooming Blows
  • Magic Damage: 35/50/65/80/95 (+40% AP) ⇒ 40/50/60/70/80 (+40% AP)
  • Outer Edge True Damage: 35/50/65/80/95 (+40% AP) ⇒ 40/50/60/70/80 (+40% AP)

Tahm Kench Changes on LoL PBE Server 12.23

Tahm Kench will also be getting some big changes this coming patch. He is going to have much more AP scaling in his kit, but will these proposed changes really help him out when it comes to his wave clear, which is his biggest issue when playing him as a top laner?

Sure, Tahm is a very strong top lane early champion, but he falls off in the later stages of the game, so we're wondering whether these changes will truly impact him or whether Riot is just confused about their own champion. 

An Acquired Taste (P)

  • On-Hit and On-Q Bonus Magic Damage: 8-60 (based on level) (+ 3% bonus health) ⇒ 8-60 (based on level) (+ 3% bonus health) (+ 2% AP per 100 bonus health)

Tongue Lash (Q)

  • Magic Damage: 80/130/180/230/280 (+ 90% AP) ⇒ 80/130/180/230/280 (+ 100% AP)
  • Self Heal: 10/15/20/25/30 (+ 3/3.5/4/4.5/5% missing Health) ⇒ 10/15/20/25/30 (+ 5/5.5/6/6.5/7% missing Health)

Abyssal Dive (W)

  • Magic Damage: 100/135/170/205/240 (+ 125% AP) ⇒ 100/135/170/205/240 (+ 150% AP)

Thick Skin (E)

  • Damage Stored to Gray Health: 13/21/29/37/45% ⇒ 15/23/31/39/47%
  • Increased Damage Stored to Gray Health: 40/42.5/45/47.5/50% ⇒ 42/44/46/48/50%

Devour (R)

  • Magic Damage: 100/250/400 (+ 15% (+ 5% per 100 AP) of target's maximum health) ⇒ 100/250/400 (+ 15% (+ 7% per 100 AP) of target's maximum health)
  • Shield: Lasts 2.5 seconds after Devour ends ⇒ Decays by 50 health per 0.25 seconds after Devour has ended until gone

Kassadin Quality of Life Updates on PBE Patch 12.23 

Kassadin is also going to be getting some quality of life updates. Riot is looking to make him an impactful pic and give him some more survivability. Add in the new item Rod of Ages and you've got a great champion once more. Does this mean we will finally see some epic Kassadin outplays again in pro play come 2023? 

Q - Null Sphere

  • Shield Strength: 60/90/120/150/180 (+ 40% AP) ⇒ 80/110/140/170/200 (+ 30% AP)
  • Shield Spawn Speed: Shield is granted when the Q projectile leave’s Kassadin’s hand ⇒ Shield is granted when Q is cast

E - Force Pulse

  • Cooldown: 5 seconds ⇒ 21/19/17/15/13 seconds
  • [REMOVED] Stacks Be Gone: This spell no longer requires a certain number of stacks in order to be cast
  • [NEW] Send Your Energy: Ally and enemy spells cast nearby Kassadin reduce E’s cooldown by 1 second

System Changes in LoL Patch 12.23

Item Buffs and Nerfs in LoL Patch 12.23

We will be getting some item buffs and nerfs. Sunfire Cape is getting some buffs. The item was recently changed from Mythic Item to Legendary Item and needs some more updates to make it a decent buy. 

Ravenous Hydra has been the best item in the entire game since it's rework this pre-season so Riot is making some major adjustments and nerfing this hell item. 

SystemBuffs and Nerfs
Sunfire Cape (Buff)
  • Combine Cost: 1000 ⇒ 900
  • Total Cost: 2800 ⇒ 2700
  • Health: 400 ⇒ 500
Ravenous Hydra (Nerf)
  • AoE Splash Damage: 60% AD for melee champions /30% AD for ranged champions ⇒ 50% AD for melee champions/25% AD for ranged champions
  • [REMOVED] Omnivamp from Stacks: 4% ⇒ Removed

Jungle Adjustments in LoL Patch 12.23 

With this preseason we also got a lot of changes to the jungle. Of course, not all of it was balanced right off the bat, which is why some major updates will come in LoL Patch 12.23 to try and make the jungle a little more fun and balanced. 

Jungle Rules

  • 20 Base True Damage ⇒ 16 Base True Damage for Pets
  • After first evolution, consume 2 bonus treats on kill of large monsters and get said benefits
  • Native 20% Damage Amp no longer works on epic monsters
  • 10% Bonus AR/MR is converted to pet True Damage
  • Bonus HP Ration: 4% ⇒ 3%
  • Monster Kill Health per Level: 3 ⇒ 6
  • Monster Kill Mana per Level: 2 ⇒ 4
  • Treat Gold: 50 ⇒ 35 (Jungle Gold is up a fair bit, pulling a lot of gold out of the treats)
  • Exp. Multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 Levels 1-9 ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 Levels 1-9 (Partial compensation of jungle experience nerfs from start of season)

Monsters

  • Gromp AA Range: 175 ⇒ 150
  • Crimson Raptor Attack Range: 300 ⇒ 200
  • Leashing Range: Leash range centers have been offset from Camp spawn location giving more space for champions to move and kite
  • Jungle Camp Experience Given Multiplier: 1/1/1.025/1.075/1.15/1.15/1.25/1.25/1.35 (levels 1-9) ⇒ 1/1/1.025/1.075/1.2/1.2/1.3/1.3/1.45 (levels 1-9)

Mosstomper

  • Tenacity Buff Duration: 3 seconds ⇒ 1.5 seconds
  • Tenacity Type: Item (additive with item tenacity) ⇒ Champion (multiplicative with item tenacity)
Ashen Knight Mordekaiser
Mordekaiser is looking fire! | © Riot Games

New Skins & Mythic Content in LoL Patch 12.23 

There is also going to be some exciting new skins, as well as cool new mythic content making its way onto the rift in LoL Patch 12.23. Since this is the final mythic rotation of 2022 we will be getting much more content in the mythic shop as well. 

Final Ashen Knight Skin Revealed

The final Ashen Knight skin was officially revealed by Riot. It's going to be a skin for none other than Mordekaiser and finally the fans are getting what they'd hoped for when the Ashen Knight skin line was revealed. Mordekaiser fits perfectly into this dark world and the skin looks incredible. 

This will be the final skin in the Ashen Knight skin line for now. Riot might look to make this skin line a permanent and normal one in the future. What theme we might get for 2023 has not been revealed yet. 

Winterblessed Skins Revealed in LoL Patch 12.23

We will also be getting some new winter-themed skins in the coming weeks. Winterblessed are a new winter skin line that will take us to icy tundras. Diana will also finally receive her first legendary skin and let's be real, this is a skin unlike any other and if you manage a pentakill you even get the winter wonder map back. 

These are all the champions receiving Winterblessed skins: 

  • Winterblessed Zilean
  • Winterblessed Zoe
  • Winterblessed Shaco
  • Winterblessed Swain
  • Winterblessed Diana
  • Winterblessed Warwick
  • Winterblessed Warwick Prestige Edition

Big ARAM Changes Coming in LoL Patch 12.23

Finally we have to address all the upcoming LoL ARAM changes went live with LoL Patch 12.23. The map will be changed, as well as new interactions with things like towers. Oh, and we get more bushes, but the best part will definitely be the hexgates that will connect you from your base to the outermost tower. 

Check out all the ARAM Changes right here: 

Overall, there are quite a few changes and updates, as well as balance changes thanks to all the LoL 2023 preseason changes as well. Seriously guys, you've got a lot of reading and testing to do. Did we mention that the new TFT set will also drop in LoL Patch 12.23? Crazy, eh? 

Sabrina Ahn

Sabrina Ahn is the League of Legends and Riftfeed Lead. During her time at Concordia University in 2014 she fell in love with League of Legends and esports and has been playing LoL since then – how she hasn't lost...