LoL Patch 12.11 All Buffs and Nerfs | RiftFeed
A lot of changes heading our way.

LoL Patch 12.11 All Buffs and Nerfs

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Patch 12.11 Buffs and Nerfs
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After the durability update in Patch 12.10, we all knew that Patch 12.11 would have many buffs and nerfs. Some of these changes, though? Damn... Riot really hates some champions, huh?

I bet you won't be surprised by the massive list of champion changes below. The durability update was bound to mess up the rift and that it has. Now, as always, Riot swoops in and fixes some of the champions that got hit hardest... or the least. 

While we do think that the durability update was a great idea – I'm tired of getting one-shotted – looking at all these buffs and nerfs makes me think it'll be awhile before it'll work the way it should. Some champions are in dire need of some adjustments now (Master Yi, please delete yourself from the game, that's the only thing that will work).


LoL Patch 12.11 Buffs & Nerfs

Champion Buffs in LoL Patch 12.11

Many fan favorites can be seen here. Whether it's Irelia, Caitlyn or Rakan, every lane got great buffs. Personally, I'm most happy to see champs like Taric and Ryze on this list. Taric in particular was forgotten for the last 5+ years or something, while Ryze was at the bottom of the barrel for too long. Let's hope this buff will bring his win rate back up.

ChampionBuffs
Xin Zhao
  • Healing AD Ratio: 7% ⇒ 10%
  • W2 Damage: 40-180 (+80%AD)(+50%AP) ⇒ 50-190 (+90%AD(+65%AP)
Nunu
  • Q Non-Champ Healing: 65-185 (+70%AP)(+6%bHP) ⇒ 65-185 (+90%AP)(10%bHP)
  • Q Champ Healing: 39-111 (42%AP)(3.6%AP) ⇒ 39-111 (+54%AP)(6%bHP)
Ryze
  • E Damage: 60-140 (+30%AP)(+2% bonus Mana)
  • E Mana: 40-100 ⇒ 35-75
Taric
  • Q Heal Per Charge: 25 (+15%AP)(+0.75% max. HP) ⇒ 25 (+15%AP)(+1% max. HP)
  • Q Mana: 65-85 ⇒ 60
  • E Cooldown: 17-13 ⇒ 15-11
  • E Stun Duration: 1.25 > 1.5
Rakan
  • Q Healing: 18-90 ⇒ 30-155
  • W Cooldown: 18-12 ⇒ 16-10
  • E Mana: 60-100 ⇒ 40-60
  • E Base Shield: 35-135 ⇒ 50-150
Samira
  • AD Growth: 3 ⇒ 3.3
  • Q Damage AD Ratio: 80-120% AD ⇒ 85-125% AD
Caitlyn
  • Q Damage AD Ratio: 130-190% AD ⇒ 125-205% AD
  • Q Mana: 50-90 ⇒ 55-75
  • E Base Damage: 70-230 ⇒ 80-280
  • E Cooldown: 16-10 ⇒ 16-8
Aphelios
  • Passive Attack Speed: 6-36% ⇒ 7.5-45%
  • Passive Lethality: 4.5-27 ⇒ 5.5-33
Tahm Kench
  • Passive On-Hit Damage: 8-60 (+2.5% bHP) ⇒ 8-60 (+4% bHP)
  • Q Base Heal: 10-20 ⇒ 10-30
Irelia
  • Q Healing: 7-11% AD ⇒ 9-13% AD
  • E Cooldown: 18-12 ⇒ 16-12
Gragas
  • Q AP Ratio: 70% ⇒ 80%
  • Q Cooldown: 11-7 ⇒ 10-6
  • E Cooldown: 16-12 ⇒ 14-12
Lee Sin
  • Base AD: 66 ⇒ 68
  • Q Damage: 50-150 (+100% bonus AD) ⇒ 55-155 (+100% bonus AD)
Tryndamere
  • Q Base Heal: 25-57 ⇒ 30-70
  • Q Bonus Heal Per Fury: 0.45-1.65 ⇒ 0.5-2.3
  • R Cooldown: 130-90 ⇒ 120-80
Sylas
  • W Mana: 60-100 ⇒ 50-90
  • W Base Healing AP Ratio: 35% ⇒ 40%
  • W Cooldown: 13-6 ⇒ 12-6
  • E Cooldown: 14-10 ⇒ 13-9

Champion Nerfs in LoL Patch 12.11

Senna players everywhere are crying right now. Too long has this champion been OP, more often being the ADC rather than the support. Also, nice to see champions like Wukong and Master Yi on this list, but let's be real... we all know they will still be OP, even after this patch. Riot is struggling too much with Yi... maybe just... delete him? Like they should delete Yuumi?

ChampionNerfs
Lillia Top
  • Base HP: 650 ⇒ 625
  • Passive Damage: 6% (+1.5% per 100 AP) max. HP ⇒ 6% (+1.2% per 100 AP) max. HP
Wukong
  • W Cooldown: 20-12 ⇒ 22-12
  • E Monster Damage: 180% ⇒ 160%

Master Yi

  • HP Growth: 106 ⇒ 100
  • E True Damage: 30-62 (+35% bonus AD) ⇒ 30-50 (+35% bonus AD)
Swain
  • Passive Healing: 3.5-7% ⇒ 3-6%
  • W Damage: 80-240 (+70%AP) ⇒ 80-220 (+55%AP)
  • R Healing per Tick: 15-45 (+20%AP) ⇒ 15-40 (+18%AP)
Taliyah
  • E Monster Damage: 100% ⇒ 150%
  • R can no longer cast within 3 seconds of dealing damage
Gwen
  • W Bonus Armor/MR: 20 (+5%AP) ⇒ 12-20 (+5%AP)
  • W Cooldown: 22-14 ⇒ 22-18
  • E Cooldown Refund: 60% ⇒ 50%
Slayer Kayn
  • Q Damage: 65% AD (+5% (increased by 5.5% per 100 AD) of target's max HP ⇒ 65% AD (+5% (increased by 5% per 100 AD) of target's max HP
Brand
  • Passive Burn Damage: 3% ⇒ 2.5% max. Health
  • Passive Detonate Damage: 10-14% max. Health ⇒ 9-13% max. Health
Kog'Maw
  • Q Armor/MR Shred: 25-33% ⇒ 23-31%
  • Q Bonus Attack Speed: 15-35% ⇒ 10-30%
  • W % Damage: 3-7% ⇒ 3-6%
Rengar
  • Base HP: 650 ⇒ 625
  • Passive Damage: 6% (1.5% per 100 AP) max. HP ⇒ 6% (1.2% per 100 AP) max. HP
Veigar
  • E Cooldown: 20-12 ⇒ 20-14
Senna
  • Soul Drop Rate from Minion Kills: 2.166% ⇒ 8.33%
  • Q Base Slow: 20% ⇒ 15%
  • Q Slow Duration: 2s ⇒ 1-2s

Champion Adjustments in LoL Patch 12.11

Imagine releasing a champion. That champion ends up being so OP that you have to nerf her to the pits of hell. Then, all of a sudden, you realize that you nerfed her too much because now nobody is playing her. That's Zeri's story. Let's see if this adjustment will help her at all. Shame, actually, she's such a cool champion.

ChampionAdjustments
Fizz
  • Mana Growth: 37 ⇒ 52
  • Health Growth: 112 ⇒ 106
Zeri
  • Q - Burst Fire
    • Active Damage: 7-15 (+1.1-1.2 TAD) ⇒ 8-20 (+1.1-1.3 TAD)
    • Passive charged AD: 90-200 (+80% AP) + 1-10% max. Health ⇒ 90-200 (+90% AP) (by lvl. 18) + 3-15% max. Health
    • Passive charged attack slow: 18-50% for 1s ⇒ REMOVED
  • W - Ultrashock Laser
    • Cooldown: 13-9 ⇒ 12-9
    • AD ratio: 1.4 ⇒ 1.5
    • Slow: 30-70% ⇒ 30-50%
    • NEW: If the W hits a wall it will critically strike champions and monsters
  • E - Spark Surge
    • Cooldown: 26-20 ⇒ 22-16
    • Cooldown reduction per hit: 1 ⇒ 0.5 (Cooldown reduction on crit: 3 ⇒ 1.5)
  • R - Lightning Crash
    • Cooldown: 120-70 ⇒ 100-70
    • MS per stack: 1.5% ⇒ 1%
    • Stacks per champion hit by activated AoE: 4 ⇒ 8
Olaf
  • Passive Max. Value Threshold: 22.5% ⇒ 30%
  • Q Base Damage: 60-260 ⇒ 70-270
  • Q Min. Cooldown: 3s ⇒ 2.5s
  • W Cooldown: 16-10 ⇒ 16-12
  • R Armor/MR: 10-40 ⇒ 10-30
Sona
  • W Damage blocked threshold for Passive now matches W base shield

System Buffs in LoL Patch 12.11

If you thought champions were the only thing that needed buffs/nerfs after the durability update, you're dead wrong. Items, runes and more were affected just as much, if not more after the update. Let's check out the good stuff first though: which items will get buffed?

  • Want to see what happens on the other side of the rift without having to slide all over the map? You can with this!
SystemsBuffs
Crown of the Shattered Queen
  • Ability Power: 60 ⇒ 70

Hextech Rocketbelt

  • Magic Penetration: 6 ⇒ 10
Night Harvester
  • Ability Haste: 15 ⇒ 25
  • Cooldown per Champion: 40s ⇒ 30s
Duskblade of Draktharr
  • Lethality: 18 ⇒ 22
Eclipse
  • Lethality: 18 ⇒ 22
  • Damage Proc: 6% max. HP ⇒ 6% max. HP (melee) / 3% max. HP (ranged)
Prowler's Claw
  • Lethality: 18 ⇒ 22
Axiom Arc
  • Lethality: 10 ⇒ 13
Serpent's Fang
  • Lethality: 12 ⇒ 14
Goredrinker
  • Mythic Passive Haste: 5 ⇒ 7 per Legendary item
Sterak's Gage
  • Bonus AD: 40% base AD ⇒ 45% base AD
  • Shield: 70% bonus HP ⇒ 75% bonus HP
Blade of the Ruined King
  • Lifesteal 7% ⇒ 8%

Bami's Cinder

  • Total Cost: 1100 ⇒ 1000 (all other items have the same original cost)
Frostfire Gauntlet
  • Health: 350 ⇒ 450
Turbo Chemtank
  • Health: 350 ⇒ 450
Sunfire Aegis
  • Health: 350 ⇒ 450
Randuins Omen
  • Armor: 80 ⇒ 90
Spirit Visage
  • Magic Resistance: 40 ⇒ 50
Abyssal Mask
  • Magic Resistance: 30 ⇒ 35
  • Magic Resistance per Enemy: 7 ⇒ 9
Zeke's Convergence
  • Armor: 25 ⇒ 35
Knight's Vow
  • Ability Haste: 10 ⇒ 20

System Nerfs in LoL Patch 12.11

Kraken Slayer nerfs are making all the ADC's cry right now. Have we not suffered enough, already? Guess we'll just have to come up with other items to abuse. There's bound to be one up top, right?

System

Nerfs
Tower Damage
  • Outer Tower AD: 167-391 ⇒ 162-344 over game time
Everfrost
  • Slow/Stun Duration: 1.5s ⇒ 1s
Liandry's Anguish
  • Base Burn Damage: 60 ⇒ 50
Riftmaker
  • Ability Power: 80 ⇒ 70
Umbral Glaive
  • Cooldown: 35s ⇒ 40s
Maw of Malmortius
  • Maw of Malmortius: 60s ⇒ 75s
Death's Dance
  • Heal Ratio: 140% bonus AD ⇒ 120% bonus AD
Lethal Tempo
  • Bonus Attack Speed per Stack: 5-9% ⇒ 3-7% for ranged champions (melee unchanged)
Kraken Slayer
  • Bonus True Damage: 60 (+45% bonus AD) ⇒ 50 (+40% bonus AD)

System Adjustments in LoL Patch 12.11

In true fashion of this article, systems will also be adjusted, not just champions. I know, at this point, you're probably tired of all of these numbers, so let's just get this last part over with.

SystemAdjustments
Grievous Wounds
  • 30/50% ⇒ 25/40% reduced healing (items and champions)
Thornmail
  • Thorns Damage: 10 (+10% bonus Armor) ⇒ 10 (+20% bonus Armor)
Bramble Vest
  • Thorns Damage: 3 ⇒ 4
Mortal Reminder
  • Enhance GW Proc: 3 basic attacks ⇒ 2 basic attacks
Chempunk Chainsword
  • AD: 45 ⇒ 55
  • Ability Haste: 15 ⇒ 25
Executioner's Calling
  • AD: 15 ⇒ 20
Morellonomicon
  • AP: 80 ⇒ 90
  • Health: 250 ⇒ 300
Chemtech Purifier
  • AP: 55 ⇒ 60
Oblivion Orb
  • 30 ⇒ 35

And there you have it, all the buffs and nerfs for both champions and systems. It's a lot, I know, but keep in mind that there will be another patch soon. After Patch 12.11, I'm sure that Patch 12.12 will have even more changes in store for us. Should Riot buff Gwen once more, though, I will riot in front of the Riot building (heh). Enough is enough, the nerf is deserved (I'm so funny).